MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ add_geometry() [5/6]

std::shared_ptr< GpuSync::GeometryLeafNode > MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry ( std::vector< glm::vec3 >  positions,
Portal::Graphics::PrimitiveTopology  topology = Portal::Graphics::PrimitiveTopology::POINT_LIST 
)
inline

Definition at line 53 of file AssemblyNetwork.hpp.

56 {
57 return m_operator->add_geometry(std::move(positions), topology);
58 }
std::vector< glm::vec3 > positions
PrimitiveTopology topology
std::unique_ptr< AssemblyOperator > m_operator

References positions, and topology.