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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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Get network metadata for debugging/visualization.
Subclasses can override to expose internal state:
Reimplemented in MayaFlux::Nodes::Network::ModalNetwork, MayaFlux::Nodes::Network::ParticleNetwork, MayaFlux::Nodes::Network::PointCloudNetwork, MayaFlux::Nodes::Network::ResonatorNetwork, and MayaFlux::Nodes::Network::WaveguideNetwork.
Definition at line 36 of file NodeNetwork.cpp.
References get_node_count(), m_enabled, m_output_mode, m_topology, output_mode_to_string(), and topology_to_string().
Referenced by MayaFlux::Nodes::Network::ModalNetwork::get_metadata(), MayaFlux::Nodes::Network::ParticleNetwork::get_metadata(), MayaFlux::Nodes::Network::PointCloudNetwork::get_metadata(), MayaFlux::Nodes::Network::ResonatorNetwork::get_metadata(), and MayaFlux::Nodes::Network::WaveguideNetwork::get_metadata().
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