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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| std::vector<glm::vec3> positions |
Definition at line 48 of file SpatialReader.cpp.
Referenced by MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry(), MayaFlux::Nodes::Network::AssemblyOperator::add_geometry(), MayaFlux::Kinesis::apply_color_gradient(), MayaFlux::Kinesis::apply_uniform_color(), MayaFlux::Kinesis::apply_vertex_colors(), MayaFlux::Portal::Forma::Plot::background(), MayaFlux::Nodes::Network::PathOperator::extract_vertices(), MayaFlux::Nodes::Network::PhysicsOperator::extract_vertices(), MayaFlux::Nodes::Network::TopologyOperator::extract_vertices(), MayaFlux::Nodes::GpuSync::GeometryLeafNode::GeometryLeafNode(), MayaFlux::Nodes::Network::ParticleNetwork::initialize(), MayaFlux::Kinesis::Discrete::regions_around_positions(), MayaFlux::IO::relaxation_grid_positions(), MayaFlux::Nodes::GpuSync::GeometryLeafNode::set_positions(), MayaFlux::Kakshya::wrap_position_with_loop(), and MayaFlux::IO::write_operator_sample().