MayaFlux
1.0.0
Digital-First Multimedia Processing Framework
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add_geometry()
[2/6]
void MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry
(
const
Source
&
source
)
inline
Definition at line
82
of file
AssemblyNetwork.hpp
.
83
{
84
std::visit([
this
](
const
auto
&
value
) {
add_geometry
(
value
); },
source
);
85
}
value
glm::vec3 value
Definition
VDBArchive.cpp:247
MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry
std::shared_ptr< GpuSync::GeometryLeafNode > add_geometry(std::vector< glm::vec3 > positions, Portal::Graphics::PrimitiveTopology topology=Portal::Graphics::PrimitiveTopology::POINT_LIST)
Definition
AssemblyNetwork.hpp:53
MayaFlux::Portal::Forma::Plot::source
Source source()
Begin a Source chain.
Definition
Plot.hpp:127
References
value
.
MayaFlux
Nodes
Network
AssemblyNetwork
Generated by
1.9.8