MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ add_geometry() [2/6]

void MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry ( const Source &  source)
inline

Definition at line 82 of file AssemblyNetwork.hpp.

83 {
84 std::visit([this](const auto& value) { add_geometry(value); }, source);
85 }
glm::vec3 value
std::shared_ptr< GpuSync::GeometryLeafNode > add_geometry(std::vector< glm::vec3 > positions, Portal::Graphics::PrimitiveTopology topology=Portal::Graphics::PrimitiveTopology::POINT_LIST)
Source source()
Begin a Source chain.
Definition Plot.hpp:127

References value.