MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ add_geometry() [6/6]

std::shared_ptr< GpuSync::GeometryLeafNode > MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry ( std::vector< Kakshya::Vertex >  vertices,
Portal::Graphics::PrimitiveTopology  topology = Portal::Graphics::PrimitiveTopology::POINT_LIST 
)
inline

Definition at line 60 of file AssemblyNetwork.hpp.

63 {
64 return m_operator->add_geometry(std::move(vertices), topology);
65 }
PrimitiveTopology topology
std::unique_ptr< AssemblyOperator > m_operator

References topology.