MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ add_geometry() [3/6]

std::shared_ptr< GpuSync::GeometryLeafNode > MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry ( const VertexInput &  input)
inline

Definition at line 67 of file AssemblyNetwork.hpp.

68 {
69 return add_geometry(input.values, input.topology);
70 }
Core::GlobalInputConfig input
Definition Config.cpp:42
std::shared_ptr< GpuSync::GeometryLeafNode > add_geometry(std::vector< glm::vec3 > positions, Portal::Graphics::PrimitiveTopology topology=Portal::Graphics::PrimitiveTopology::POINT_LIST)

References input.