MayaFlux
1.0.0
Digital-First Multimedia Processing Framework
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add_geometry()
[3/6]
std::shared_ptr<
GpuSync::GeometryLeafNode
> MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry
(
const
VertexInput
&
input
)
inline
Definition at line
67
of file
AssemblyNetwork.hpp
.
68
{
69
return
add_geometry
(
input
.values,
input
.topology);
70
}
input
Core::GlobalInputConfig input
Definition
Config.cpp:42
MayaFlux::Nodes::Network::AssemblyNetwork::add_geometry
std::shared_ptr< GpuSync::GeometryLeafNode > add_geometry(std::vector< glm::vec3 > positions, Portal::Graphics::PrimitiveTopology topology=Portal::Graphics::PrimitiveTopology::POINT_LIST)
Definition
AssemblyNetwork.hpp:53
References
input
.
MayaFlux
Nodes
Network
AssemblyNetwork
Generated by
1.9.8