MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Buffers::GeometryBuffer Class Reference

Specialized buffer for generative geometry from GeometryWriterNode. More...

#include <GeometryBuffer.hpp>

+ Inheritance diagram for MayaFlux::Buffers::GeometryBuffer:
+ Collaboration diagram for MayaFlux::Buffers::GeometryBuffer:

Classes

struct  RenderConfig
 

Public Member Functions

 GeometryBuffer (std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > node, const std::string &binding_name="geometry", float over_allocate_factor=1.5f)
 Create geometry buffer from generative node.
 
 ~GeometryBuffer () override=default
 
void setup_processors (ProcessingToken token) override
 Initialize the buffer and its processors.
 
std::shared_ptr< Nodes::GpuSync::GeometryWriterNodeget_geometry_node () const
 Get the geometry node driving this buffer.
 
std::shared_ptr< GeometryBindingsProcessorget_bindings_processor () const
 Get the bindings processor managing uploads.
 
const std::string & get_binding_name () const
 Get the logical binding name.
 
uint32_t get_vertex_count () const
 Get current vertex count from node.
 
void update_geometry ()
 Trigger vertex computation on the node.
 
void setup_rendering (const RenderConfig &config)
 Setup rendering with RenderProcessor.
 
std::shared_ptr< RenderProcessorget_render_processor () const
 
- Public Member Functions inherited from MayaFlux::Buffers::VKBuffer
 VKBuffer (size_t size_bytes, Usage usage, Kakshya::DataModality modality)
 Construct an unregistered VKBuffer.
 
 VKBuffer ()=default
 
 ~VKBuffer () override
 Virtual destructor.
 
void clear () override
 Clear buffer contents.
 
std::vector< Kakshya::DataVariantget_data ()
 Read buffer contents as Kakshya DataVariant.
 
void set_data (const std::vector< Kakshya::DataVariant > &data)
 Write data into the buffer.
 
void resize (size_t new_size, bool preserve_data=false)
 Resize buffer and recreate GPU resources if needed.
 
size_t get_size () const
 Get current logical size in bytes.
 
void process_default () override
 Run the buffer's default processor (if set and enabled)
 
void set_default_processor (std::shared_ptr< Buffers::BufferProcessor > processor) override
 Set the buffer's default processor.
 
std::shared_ptr< Buffers::BufferProcessorget_default_processor () const override
 Get the currently attached default processor.
 
std::shared_ptr< Buffers::BufferProcessingChainget_processing_chain () override
 Access the buffer's processing chain.
 
void set_processing_chain (std::shared_ptr< Buffers::BufferProcessingChain > chain, bool force=false) override
 Replace the buffer's processing chain.
 
bool has_data_for_cycle () const override
 Checks if the buffer has data for the current processing cycle.
 
bool needs_removal () const override
 Checks if the buffer should be removed from processing chains.
 
void mark_for_processing (bool has_data) override
 Marks the buffer's data availability for the current processing cycle.
 
void mark_for_removal () override
 Marks the buffer for removal from processing chains.
 
void enforce_default_processing (bool should_process) override
 Controls whether the buffer should use default processing.
 
bool needs_default_processing () override
 Checks if the buffer should undergo default processing.
 
bool try_acquire_processing () override
 Try to acquire processing lock for this buffer.
 
void release_processing () override
 Release previously acquired processing lock.
 
bool is_processing () const override
 Query whether the buffer is currently being processed.
 
vk::Buffer & get_buffer ()
 Get VkBuffer handle (VK_NULL_HANDLE if not registered)
 
vk::DeviceSize get_size_bytes () const
 
vk::Format get_format () const
 Convert modality to a recommended VkFormat.
 
bool is_initialized () const
 Check whether Vulkan handles are present (buffer registered)
 
Kakshya::DataModality get_modality () const
 Get the buffer's semantic modality.
 
const std::vector< Kakshya::DataDimension > & get_dimensions () const
 Get the inferred data dimensions for the buffer contents.
 
void set_modality (Kakshya::DataModality modality)
 Update the semantic modality and re-infer dimensions.
 
Usage get_usage () const
 Retrieve the declared usage intent.
 
void set_buffer (vk::Buffer buffer)
 Set VkBuffer handle after backend allocation.
 
void set_memory (vk::DeviceMemory memory)
 Set device memory handle after backend allocation.
 
void set_mapped_ptr (void *ptr)
 Set mapped host pointer (for host-visible allocations)
 
void set_buffer_resources (const VKBufferResources &resources)
 Set all buffer resources at once.
 
const VKBufferResourcesget_buffer_resources ()
 Get all buffer resources at once.
 
bool is_host_visible () const
 Whether this VKBuffer should be host-visible.
 
vk::BufferUsageFlags get_usage_flags () const
 Get appropriate VkBufferUsageFlags for creation based on Usage.
 
vk::MemoryPropertyFlags get_memory_properties () const
 Get appropriate VkMemoryPropertyFlags for allocation based on Usage.
 
void * get_mapped_ptr () const
 Get mapped host pointer (nullptr if not host-visible or unmapped)
 
void mark_dirty_range (size_t offset, size_t size)
 Get device memory handle.
 
void mark_invalid_range (size_t offset, size_t size)
 Mark a range as invalid (needs download)
 
std::vector< std::pair< size_t, size_t > > get_and_clear_dirty_ranges ()
 Retrieve and clear all dirty ranges.
 
std::vector< std::pair< size_t, size_t > > get_and_clear_invalid_ranges ()
 Retrieve and clear all invalid ranges.
 
void set_pipeline_window (RenderPipelineID id, const std::shared_ptr< Core::Window > &window)
 Associate this buffer with a window for rendering.
 
std::shared_ptr< Core::Windowget_pipeline_window (RenderPipelineID id) const
 Get the window associated with this buffer.
 
bool has_render_pipeline () const
 Check if this buffer has a rendering pipeline configured.
 
std::unordered_map< RenderPipelineID, std::shared_ptr< Core::Window > > get_render_pipelines () const
 Get all render pipelines associated with this buffer.
 
void set_pipeline_command (RenderPipelineID pipeline_id, CommandBufferID cmd_id)
 Store recorded command buffer for a pipeline.
 
CommandBufferID get_pipeline_command (RenderPipelineID pipeline_id) const
 Get recorded command buffer for a pipeline.
 
void clear_pipeline_commands ()
 Clear all recorded commands (called after presentation)
 
void set_vertex_layout (const Kakshya::VertexLayout &layout)
 Set vertex layout for this buffer.
 
std::optional< Kakshya::VertexLayoutget_vertex_layout () const
 Get vertex layout if set.
 
bool has_vertex_layout () const
 Check if this buffer has vertex layout configured.
 
void clear_vertex_layout ()
 Clear vertex layout.
 
std::shared_ptr< Bufferclone_to (uint8_t dest_desc) override
 Creates a clone of this buffer for a specific channel or usage enum.
 
std::shared_ptr< VKBufferclone_to (Usage usage)
 Create a clone of this buffer with the same data and properties.
 
void force_internal_usage (bool internal) override
 Set whether this buffer is for internal engine usage.
 
bool is_internal_only () const override
 Check whether this buffer is for internal engine usage.
 
- Public Member Functions inherited from MayaFlux::Buffers::Buffer
virtual ~Buffer ()=default
 Virtual destructor for proper resource management.
 

Static Private Member Functions

static size_t calculate_buffer_size (const std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > &node, float over_allocate_factor)
 Calculate initial buffer size with optional over-allocation.
 

Private Attributes

std::shared_ptr< Nodes::GpuSync::GeometryWriterNodem_geometry_node
 
std::shared_ptr< GeometryBindingsProcessorm_bindings_processor
 
std::string m_binding_name
 
std::shared_ptr< RenderProcessorm_render_processor
 

Additional Inherited Members

- Public Types inherited from MayaFlux::Buffers::VKBuffer
enum class  Usage : uint8_t {
  STAGING , DEVICE , COMPUTE , VERTEX ,
  INDEX , UNIFORM
}
 

Detailed Description

Specialized buffer for generative geometry from GeometryWriterNode.

Automatically handles CPU→GPU upload of procedurally generated vertices. Designed for algorithmic geometry generation: particles, simulations, procedural meshes, data visualizations, etc.

Philosophy:

  • Geometry is GENERATED, not loaded from files
  • Data flows from algorithm → GPU → screen
  • No primitive worship - users create their own forms

Usage: class ParticleSystem : public GeometryWriterNode { void compute_frame() override { // Generate 1000 particle positions algorithmically for (int i = 0; i < 1000; i++) { positions[i] = simulate_physics(i); } update_vertex_buffer(positions); } };

auto particles = std::make_shared<ParticleSystem>(1000); auto buffer = std::make_shared<GeometryBuffer>(particles);

auto render = std::make_shared<RenderProcessor>(config); render->set_fragment_shader("particle.frag"); render->set_target_window(window);

buffer->add_processor(render) | Graphics;

Definition at line 46 of file GeometryBuffer.hpp.


The documentation for this class was generated from the following files: