MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ setup_processors()

void MayaFlux::Buffers::GeometryBuffer::setup_processors ( ProcessingToken  token)
overridevirtual

Initialize the buffer and its processors.

Reimplemented from MayaFlux::Buffers::VKBuffer.

Definition at line 37 of file GeometryBuffer.cpp.

38{
39 auto self = std::dynamic_pointer_cast<GeometryBuffer>(shared_from_this());
40
41 m_bindings_processor = std::make_shared<GeometryBindingsProcessor>();
42 m_bindings_processor->set_processing_token(token);
43 m_bindings_processor->bind_geometry_node(
46 self);
47
49
50 auto chain = get_processing_chain();
51 if (!chain) {
52 chain = std::make_shared<BufferProcessingChain>();
54 }
55 chain->set_preferred_token(token);
56}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > m_geometry_node
std::shared_ptr< GeometryBindingsProcessor > m_bindings_processor
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:277
void set_default_processor(const std::shared_ptr< BufferProcessor > &processor) override
Set the buffer's default processor.
Definition VKBuffer.cpp:261
void set_processing_chain(const std::shared_ptr< BufferProcessingChain > &chain, bool force=false) override
Replace the buffer's processing chain.
Definition VKBuffer.cpp:282

References MayaFlux::Buffers::VKBuffer::get_processing_chain(), m_binding_name, m_bindings_processor, m_geometry_node, MayaFlux::Buffers::VKBuffer::set_default_processor(), MayaFlux::Buffers::VKBuffer::set_processing_chain(), and token.

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