MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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GeometryBuffer.cpp
Go to the documentation of this file.
1#include "GeometryBuffer.hpp"
2
5
7
8namespace MayaFlux::Buffers {
9
11 std::shared_ptr<Nodes::GpuSync::GeometryWriterNode> node,
12 const std::string& binding_name,
13 float over_allocate_factor)
14 : VKBuffer(
15 calculate_buffer_size(node, over_allocate_factor),
16 Usage::VERTEX,
17 Kakshya::DataModality::VERTEX_POSITIONS_3D)
18 , m_geometry_node(std::move(node))
19 , m_binding_name(binding_name)
20{
21 if (!m_geometry_node) {
22 error<std::invalid_argument>(
25 std::source_location::current(),
26 "Cannot create GeometryBuffer with null GeometryWriterNode");
27 }
28
30 "Created GeometryBuffer '{}' for {} vertices ({} bytes, stride: {})",
32 m_geometry_node->get_vertex_count(),
34 m_geometry_node->get_vertex_stride());
35}
36
38{
39 auto self = std::dynamic_pointer_cast<GeometryBuffer>(shared_from_this());
40
41 m_bindings_processor = std::make_shared<GeometryBindingsProcessor>();
42 m_bindings_processor->set_processing_token(token);
43 m_bindings_processor->bind_geometry_node(
46 self);
47
49
50 auto chain = get_processing_chain();
51 if (!chain) {
52 chain = std::make_shared<BufferProcessingChain>();
54 }
55 chain->set_preferred_token(token);
56}
57
59{
60 if (!m_render_processor) {
61 m_render_processor = std::make_shared<RenderProcessor>(ShaderProcessorConfig { config.vertex_shader });
62 }
63
64 m_render_processor->set_fragment_shader(config.fragment_shader);
65 m_render_processor->set_target_window(config.target_window);
66 m_render_processor->set_primitive_topology(config.topology);
67 m_render_processor->set_polygon_mode(config.polygon_mode);
68 m_render_processor->set_cull_mode(config.cull_mode);
69
70 get_processing_chain()->add_processor(m_render_processor, shared_from_this());
71}
72
74 const std::shared_ptr<Nodes::GpuSync::GeometryWriterNode>& node,
75 float over_allocate_factor)
76{
77 if (!node) {
78 return 0;
79 }
80
81 size_t base_size = node->get_vertex_buffer_size_bytes();
82
83 if (base_size == 0) {
85 "GeometryWriterNode has zero-size vertex buffer. "
86 "Did you forget to call set_vertex_stride() or resize_vertex_buffer()?");
87 return 4096;
88 }
89
90 auto allocated_size = static_cast<size_t>(
91 static_cast<float>(base_size) * over_allocate_factor);
92
93 if (over_allocate_factor > 1.0F) {
95 "Over-allocated geometry buffer: {} → {} bytes ({}x)",
96 base_size, allocated_size, over_allocate_factor);
97 }
98
99 return allocated_size;
100}
101
102} // namespace MayaFlux::Buffers
#define MF_INFO(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > m_geometry_node
void setup_processors(ProcessingToken token) override
Initialize the buffer and its processors.
void setup_rendering(const RenderConfig &config)
Setup rendering with RenderProcessor.
static size_t calculate_buffer_size(const std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > &node, float over_allocate_factor)
Calculate initial buffer size with optional over-allocation.
std::shared_ptr< RenderProcessor > m_render_processor
std::shared_ptr< GeometryBindingsProcessor > m_bindings_processor
GeometryBuffer(std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > node, const std::string &binding_name="geometry", float over_allocate_factor=1.5f)
Create geometry buffer from generative node.
void set_processing_chain(std::shared_ptr< Buffers::BufferProcessingChain > chain, bool force=false) override
Replace the buffer's processing chain.
Definition VKBuffer.cpp:286
void set_default_processor(std::shared_ptr< Buffers::BufferProcessor > processor) override
Set the buffer's default processor.
Definition VKBuffer.cpp:265
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:281
vk::DeviceSize get_size_bytes() const
Definition VKBuffer.hpp:221
Vulkan-backed buffer wrapper used in processing chains.
Definition VKBuffer.hpp:52
ProcessingToken
Bitfield enum defining processing characteristics and backend requirements for buffer operations.
@ BufferManagement
Buffer Management (Buffers::BufferManager, creating buffers)
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.
Portal::Graphics::PrimitiveTopology topology
std::shared_ptr< Core::Window > target_window
Complete configuration for shader processor.