11 std::shared_ptr<Nodes::GpuSync::GeometryWriterNode> node,
12 const std::string& binding_name,
13 float over_allocate_factor)
15 calculate_buffer_size(node, over_allocate_factor),
17 Kakshya::DataModality::VERTEX_POSITIONS_3D)
18 , m_geometry_node(
std::move(node))
19 , m_binding_name(binding_name)
22 error<std::invalid_argument>(
25 std::source_location::current(),
26 "Cannot create GeometryBuffer with null GeometryWriterNode");
30 "Created GeometryBuffer '{}' for {} vertices ({} bytes, stride: {})",
39 auto self = std::dynamic_pointer_cast<GeometryBuffer>(shared_from_this());
52 chain = std::make_shared<BufferProcessingChain>();
55 chain->set_preferred_token(
token);
74 const std::shared_ptr<Nodes::GpuSync::GeometryWriterNode>& node,
75 float over_allocate_factor)
81 size_t base_size = node->get_vertex_buffer_size_bytes();
85 "GeometryWriterNode has zero-size vertex buffer. "
86 "Did you forget to call set_vertex_stride() or resize_vertex_buffer()?");
90 auto allocated_size =
static_cast<size_t>(
91 static_cast<float>(base_size) * over_allocate_factor);
93 if (over_allocate_factor > 1.0F) {
95 "Over-allocated geometry buffer: {} → {} bytes ({}x)",
96 base_size, allocated_size, over_allocate_factor);
99 return allocated_size;
#define MF_INFO(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
static MayaFlux::Nodes::ProcessingToken token
std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > m_geometry_node
void setup_processors(ProcessingToken token) override
Initialize the buffer and its processors.
void setup_rendering(const RenderConfig &config)
Setup rendering with RenderProcessor.
std::string m_binding_name
static size_t calculate_buffer_size(const std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > &node, float over_allocate_factor)
Calculate initial buffer size with optional over-allocation.
std::shared_ptr< RenderProcessor > m_render_processor
std::shared_ptr< GeometryBindingsProcessor > m_bindings_processor
GeometryBuffer(std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > node, const std::string &binding_name="geometry", float over_allocate_factor=1.5f)
Create geometry buffer from generative node.
void set_processing_chain(std::shared_ptr< Buffers::BufferProcessingChain > chain, bool force=false) override
Replace the buffer's processing chain.
void set_default_processor(std::shared_ptr< Buffers::BufferProcessor > processor) override
Set the buffer's default processor.
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
vk::DeviceSize get_size_bytes() const
Vulkan-backed buffer wrapper used in processing chains.
ProcessingToken
Bitfield enum defining processing characteristics and backend requirements for buffer operations.
@ BufferManagement
Buffer Management (Buffers::BufferManager, creating buffers)
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.
Portal::Graphics::PrimitiveTopology topology
std::string vertex_shader
std::shared_ptr< Core::Window > target_window
Portal::Graphics::CullMode cull_mode
std::string fragment_shader
Portal::Graphics::PolygonMode polygon_mode
Complete configuration for shader processor.