MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ setup_rendering()

void MayaFlux::Buffers::GeometryBuffer::setup_rendering ( const RenderConfig config)

Setup rendering with RenderProcessor.

Parameters
configRendering configuration

Definition at line 58 of file GeometryBuffer.cpp.

59{
60 RenderConfig resolved_config = config;
61
62 switch (config.topology) {
64 if (config.vertex_shader.empty())
65 resolved_config.vertex_shader = "point.vert.spv";
66 if (config.fragment_shader.empty())
67 resolved_config.fragment_shader = "point.frag.spv";
68 break;
69
72#ifndef MAYAFLUX_PLATFORM_MACOS
73 if (config.vertex_shader.empty())
74 resolved_config.vertex_shader = "line.vert.spv";
75 if (config.fragment_shader.empty())
76 resolved_config.fragment_shader = "line.frag.spv";
77 if (config.geometry_shader.empty())
78 resolved_config.geometry_shader = "line.geom.spv";
79#else
80 if (config.vertex_shader.empty())
81 resolved_config.vertex_shader = "line_fallback.vert.spv";
82 if (config.fragment_shader.empty())
83 resolved_config.fragment_shader = "line_fallback.frag.spv";
84
86#endif
87 break;
88
91 resolved_config.vertex_shader = "triangle.vert.spv";
92 resolved_config.fragment_shader = "triangle.frag.spv";
93 break;
94
95 default:
96 if (config.vertex_shader.empty())
97 resolved_config.vertex_shader = "point.vert.spv";
98 if (config.fragment_shader.empty())
99 resolved_config.fragment_shader = "point.frag.spv";
100 }
101
102 if (!m_render_processor) {
103 m_render_processor = std::make_shared<RenderProcessor>(ShaderConfig { resolved_config.vertex_shader });
104 } else {
105 m_render_processor->set_shader(resolved_config.vertex_shader);
106 }
107
108 m_render_processor->set_fragment_shader(resolved_config.fragment_shader);
109 if (!resolved_config.geometry_shader.empty()) {
110 m_render_processor->set_geometry_shader(resolved_config.geometry_shader);
111 }
112 m_render_processor->set_target_window(config.target_window, std::dynamic_pointer_cast<VKBuffer>(shared_from_this()));
113 m_render_processor->set_primitive_topology(resolved_config.topology);
114 m_render_processor->set_polygon_mode(config.polygon_mode);
115 m_render_processor->set_cull_mode(config.cull_mode);
116
117 get_processing_chain()->add_final_processor(m_render_processor, shared_from_this());
118
119 set_default_render_config(resolved_config);
120}
std::shared_ptr< RenderProcessor > m_render_processor
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:274
Portal::Graphics::RenderConfig RenderConfig
Definition VKBuffer.hpp:54
void set_default_render_config(const RenderConfig &config)
Called by derived classes to set their context-specific defaults.
Definition VKBuffer.hpp:502

References MayaFlux::Portal::Graphics::RenderConfig::cull_mode, MayaFlux::Portal::Graphics::RenderConfig::fragment_shader, MayaFlux::Portal::Graphics::RenderConfig::geometry_shader, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Portal::Graphics::LINE_LIST, MayaFlux::Portal::Graphics::LINE_STRIP, m_render_processor, MayaFlux::Portal::Graphics::POINT_LIST, MayaFlux::Portal::Graphics::RenderConfig::polygon_mode, MayaFlux::Buffers::VKBuffer::set_default_render_config(), MayaFlux::Portal::Graphics::RenderConfig::target_window, MayaFlux::Portal::Graphics::RenderConfig::topology, MayaFlux::Portal::Graphics::TRIANGLE_LIST, MayaFlux::Portal::Graphics::TRIANGLE_STRIP, and MayaFlux::Portal::Graphics::RenderConfig::vertex_shader.

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