63{
65
68
73 }
74
75 switch (resolved_config.topology) {
77 if (config.vertex_shader.empty())
78 resolved_config.vertex_shader = "point.vert.spv";
79 if (config.fragment_shader.empty())
80 resolved_config.fragment_shader = "point.frag.spv";
81 break;
82
85
86 if (config.vertex_shader.empty())
87 resolved_config.vertex_shader = "line.vert.spv";
88
89 if (config.fragment_shader.empty())
90 resolved_config.fragment_shader = "line.frag.spv";
91
92#ifndef MAYAFLUX_PLATFORM_MACOS
93 if (config.geometry_shader.empty())
94 resolved_config.geometry_shader = "line.geom.spv";
95#else
97#endif
98
99 break;
100
103 if (config.vertex_shader.empty())
104 resolved_config.vertex_shader = "triangle.vert.spv";
105 if (config.fragment_shader.empty()) {
106 resolved_config.fragment_shader = textured
107 ? "mesh_textured.frag.spv"
108 : "triangle.frag.spv";
109 }
110 break;
111
112 default:
113 if (config.vertex_shader.empty())
114 resolved_config.vertex_shader = "point.vert.spv";
115 if (config.fragment_shader.empty())
116 resolved_config.fragment_shader = "point.frag.spv";
117 }
118
119 const bool frag_samples_texture = !resolved_config.default_texture_binding.empty()
120 || resolved_config.fragment_shader.find("textured") != std::string::npos;
121
122 if (textured && !frag_samples_texture) {
124 "GeometryBuffer::setup_rendering: texture supplied but fragment shader '{}' "
125 "does not sample a texture — texture will be ignored",
126 resolved_config.fragment_shader);
127 }
128
129 const bool apply_texture = textured && frag_samples_texture;
130
131 ShaderConfig sc { resolved_config.vertex_shader };
132 if (apply_texture) {
133 const std::string slot = resolved_config.default_texture_binding.empty()
135 : resolved_config.default_texture_binding;
136 sc.bindings[slot] = ShaderBinding(0, 1, vk::DescriptorType::eCombinedImageSampler);
137 }
138
140
142
145
147}
#define MF_WARN(comp, ctx,...)
std::shared_ptr< Core::VKImage > m_diffuse_texture
std::shared_ptr< Nodes::GpuSync::GeometryWriterNode > m_geometry_node
void set_texture(std::shared_ptr< Core::VKImage > image, std::string binding="diffuseTex")
Supply a diffuse texture, bound on the next graphics tick.
std::string m_diffuse_binding
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Portal::Graphics::RenderConfig RenderConfig
void apply_render_config(const RenderConfig &config, const ShaderConfig &shader_config)
Configure the internal m_render_processor from a RenderConfig.
std::shared_ptr< RenderProcessor > m_render_processor
void set_default_render_config(const RenderConfig &config)
Called by derived classes to set their context-specific defaults.
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.
std::string default_texture_binding