MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_usage_flags()

vk::BufferUsageFlags MayaFlux::Buffers::VKBuffer::get_usage_flags ( ) const

Get appropriate VkBufferUsageFlags for creation based on Usage.

Returns
VkBufferUsageFlags to be used when creating VkBuffer.

Definition at line 221 of file VKBuffer.cpp.

222{
223 vk::BufferUsageFlags flags = vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst;
224
225 switch (m_usage) {
226 case Usage::STAGING:
227 break;
228 case Usage::DEVICE:
229 case Usage::COMPUTE:
230 flags |= vk::BufferUsageFlagBits::eStorageBuffer;
231 break;
232 case Usage::VERTEX:
233 flags |= vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
234 break;
235 case Usage::INDEX:
236 flags |= vk::BufferUsageFlagBits::eIndexBuffer;
237 break;
238 case Usage::UNIFORM:
239 flags |= vk::BufferUsageFlagBits::eUniformBuffer;
240 break;
241 }
242
243 return flags;
244}
@ UNIFORM
Uniform buffer (host-visible when requested)
@ COMPUTE
Storage buffer for compute shaders.
@ STAGING
Host-visible staging buffer (CPU-writable)
@ DEVICE
Device-local GPU-only buffer.

References COMPUTE, DEVICE, INDEX, m_usage, STAGING, UNIFORM, and VERTEX.