MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_usage_flags()

vk::BufferUsageFlags MayaFlux::Buffers::VKBuffer::get_usage_flags ( ) const

Get appropriate VkBufferUsageFlags for creation based on Usage.

Returns
VkBufferUsageFlags to be used when creating VkBuffer.

Definition at line 218 of file VKBuffer.cpp.

219{
220 vk::BufferUsageFlags flags = vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst;
221
222 switch (m_usage) {
223 case Usage::STAGING:
224 break;
225 case Usage::DEVICE:
226 case Usage::COMPUTE:
227 flags |= vk::BufferUsageFlagBits::eStorageBuffer;
228 break;
229 case Usage::VERTEX:
230 flags |= vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
231 break;
232 case Usage::INDEX:
233 flags |= vk::BufferUsageFlagBits::eIndexBuffer;
234 break;
235 case Usage::UNIFORM:
236 flags |= vk::BufferUsageFlagBits::eUniformBuffer;
237 break;
238 }
239
240 return flags;
241}
@ UNIFORM
Uniform buffer (host-visible when requested)
@ COMPUTE
Storage buffer for compute shaders.
@ STAGING
Host-visible staging buffer (CPU-writable)
@ DEVICE
Device-local GPU-only buffer.

References COMPUTE, DEVICE, INDEX, m_usage, STAGING, UNIFORM, and VERTEX.