Get appropriate VkBufferUsageFlags for creation based on Usage.
221{
222 vk::BufferUsageFlags flags = vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst;
223
226 break;
229 flags |= vk::BufferUsageFlagBits::eStorageBuffer;
230 break;
232 flags |= vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
233 break;
235 flags |= vk::BufferUsageFlagBits::eIndexBuffer;
236 break;
238 flags |= vk::BufferUsageFlagBits::eUniformBuffer;
239 break;
241 flags |= vk::BufferUsageFlagBits::eUniformBuffer
242 | vk::BufferUsageFlagBits::eShaderDeviceAddress;
243 break;
245 flags |= vk::BufferUsageFlagBits::eStorageBuffer
246 | vk::BufferUsageFlagBits::eShaderDeviceAddress;
247 break;
249 flags |= vk::BufferUsageFlagBits::eStorageBuffer;
250 }
251
252 return flags;
253}
@ STORAGE_BDA
Storage buffer with device address query support.
@ HOST_STORAGE
Host-visible storage buffer (eStorageBuffer + eHostVisible|eHostCoherent)
@ UNIFORM
Uniform buffer (host-visible)
@ COMPUTE
Storage buffer for compute shaders (device-local)
@ STAGING
Host-visible staging buffer (CPU-writable, eTransferSrc|Dst)
@ UNIFORM_BDA
Uniform buffer with device address query support.
@ DEVICE
Device-local GPU-only buffer.