Get appropriate VkBufferUsageFlags for creation based on Usage.
- Returns
- VkBufferUsageFlags to be used when creating VkBuffer.
Definition at line 221 of file VKBuffer.cpp.
222{
223 vk::BufferUsageFlags flags = vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst;
224
227 break;
230 flags |= vk::BufferUsageFlagBits::eStorageBuffer;
231 break;
233 flags |= vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
234 break;
236 flags |= vk::BufferUsageFlagBits::eIndexBuffer;
237 break;
239 flags |= vk::BufferUsageFlagBits::eUniformBuffer;
240 break;
241 }
242
243 return flags;
244}
@ UNIFORM
Uniform buffer (host-visible when requested)
@ COMPUTE
Storage buffer for compute shaders.
@ STAGING
Host-visible staging buffer (CPU-writable)
@ DEVICE
Device-local GPU-only buffer.
References COMPUTE, DEVICE, INDEX, m_usage, STAGING, UNIFORM, and VERTEX.