Get appropriate VkBufferUsageFlags for creation based on Usage.
- Returns
- VkBufferUsageFlags to be used when creating VkBuffer.
Definition at line 225 of file VKBuffer.cpp.
226{
227 vk::BufferUsageFlags flags = vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst;
228
231 break;
234 flags |= vk::BufferUsageFlagBits::eStorageBuffer;
235 break;
237 flags |= vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
238 break;
240 flags |= vk::BufferUsageFlagBits::eIndexBuffer;
241 break;
243 flags |= vk::BufferUsageFlagBits::eUniformBuffer;
244 break;
245 }
246
247 return flags;
248}
@ UNIFORM
Uniform buffer (host-visible when requested)
@ COMPUTE
Storage buffer for compute shaders.
@ STAGING
Host-visible staging buffer (CPU-writable)
@ DEVICE
Device-local GPU-only buffer.
References COMPUTE, DEVICE, INDEX, m_usage, STAGING, UNIFORM, and VERTEX.