MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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BufferManager.cpp
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1#include "BufferManager.hpp"
2
4
9
14
15namespace MayaFlux::Buffers {
16
18 uint32_t default_out_channels,
19 uint32_t default_in_channels,
20 uint64_t default_sample_rate,
21 uint32_t default_buffer_size,
22 ProcessingToken default_audio_token,
23 ProcessingToken default_graphics_token)
24 : m_unit_manager(std::make_unique<TokenUnitManager>(default_audio_token, default_graphics_token))
25 , m_access_control(std::make_unique<BufferAccessControl>(*m_unit_manager))
26 , m_processor_control(std::make_unique<BufferProcessingControl>(*m_unit_manager, *m_access_control))
27 , m_input_control(std::make_unique<BufferInputControl>())
28 , m_supply_mixing(std::make_unique<BufferSupplyMixing>(*m_unit_manager, *m_access_control))
29 , m_global_processing_chain(std::make_shared<BufferProcessingChain>())
30{
31 s_registered_sample_rate = default_sample_rate;
32 s_preferred_buffer_size = default_buffer_size;
33 validate_num_channels(default_audio_token, default_out_channels, default_buffer_size);
34
35 if (default_in_channels) {
36 m_input_control->setup_audio_input_buffers(default_in_channels, default_buffer_size);
37 }
38
39 auto& a_unit = m_unit_manager->get_or_create_audio_unit(default_audio_token);
40 if (a_unit.channel_count > 0) {
41 auto limiter = std::make_shared<FinalLimiterProcessor>();
42 m_processor_control->set_audio_final_processor(limiter, default_audio_token);
43 }
44
45 auto& g_unit = m_unit_manager->get_or_create_graphics_unit(default_graphics_token);
46 auto present_processor = std::make_shared<PresentProcessor>();
47 m_processor_control->set_graphics_final_processor(present_processor, default_graphics_token);
48}
49
51
52// ============================================================================
53// Processing and Token Management
54// ============================================================================
55
56void BufferManager::process_token(ProcessingToken token, uint32_t processing_units)
57{
59 process_audio_token_default(token, processing_units);
60 }
61
63 process_graphics_token_default(token, processing_units);
64 }
65}
66
68{
69 for (const auto& token : m_unit_manager->get_active_audio_tokens()) {
70 process_token(token, m_unit_manager->get_audio_buffer_size(token));
71 }
72}
73
75 ProcessingToken token,
76 uint32_t channel,
77 uint32_t /*processing_units*/,
78 const std::vector<double>& node_output_data)
79{
80 if (!m_unit_manager->has_audio_unit(token)) {
81 return;
82 }
83
84 auto& unit = m_unit_manager->get_audio_unit_mutable(token);
85 if (channel >= unit.channel_count) {
86 return;
87 }
88
89 auto root_buffer = unit.get_buffer(channel);
90
91 if (!node_output_data.empty()) {
92 root_buffer->set_node_output(node_output_data);
93 }
94
95 for (auto& child : root_buffer->get_child_buffers()) {
96 if (child->needs_default_processing()) {
97 child->process_default();
98 }
99
100 if (auto processing_chain = child->get_processing_chain()) {
101 if (child->has_data_for_cycle()) {
102 processing_chain->process_complete(child);
103 }
104 }
105 unit.get_chain(channel)->process_complete(child);
106 }
107
108 root_buffer->process_default();
109
110 unit.get_chain(channel)->process(root_buffer);
111
112 m_global_processing_chain->process(root_buffer);
113
114 if (auto chain = root_buffer->get_processing_chain()) {
115 chain->process_final(root_buffer);
116 }
117}
118
119std::vector<ProcessingToken> BufferManager::get_active_tokens() const
120{
121 std::vector<ProcessingToken> active_tokens;
122 for (const auto& token : m_unit_manager->get_active_audio_tokens()) {
123 active_tokens.push_back(token);
124 }
125 for (const auto& token : m_unit_manager->get_active_graphics_tokens()) {
126 active_tokens.push_back(token);
127 }
128 return active_tokens;
129}
130
132{
133 auto& unit = m_unit_manager->get_or_create_audio_unit(token);
134 unit.custom_processor = std::move(processor);
135}
136
138{
139 return m_unit_manager->get_default_audio_token();
140}
141
142// ============================================================================
143// Buffer Access (Token-Generic)
144// ============================================================================
145
146std::shared_ptr<RootAudioBuffer> BufferManager::get_root_audio_buffer(ProcessingToken token, uint32_t channel)
147{
148 return m_access_control->get_root_audio_buffer(token, channel);
149}
150
151std::shared_ptr<RootGraphicsBuffer> BufferManager::get_root_graphics_buffer(ProcessingToken token)
152{
153 return m_access_control->get_root_graphics_buffer(token);
154}
155
156std::vector<double>& BufferManager::get_buffer_data(ProcessingToken token, uint32_t channel)
157{
158 return m_access_control->get_audio_buffer_data(token, channel);
159}
160
161const std::vector<double>& BufferManager::get_buffer_data(ProcessingToken token, uint32_t channel) const
162{
163 return m_access_control->get_audio_buffer_data(token, channel);
164}
165
167{
168 return m_access_control->get_num_audio_out_channels(token);
169}
170
172{
173 return m_access_control->get_audio_buffer_size(token);
174}
175
176void BufferManager::resize_buffers(ProcessingToken token, uint32_t buffer_size)
177{
179 return;
180 }
181 m_access_control->resize_audio_buffers(token, buffer_size);
182}
183
184void BufferManager::ensure_channels(ProcessingToken token, uint32_t channel_count)
185{
186 m_access_control->ensure_audio_channels(token, channel_count);
187}
188
189std::shared_ptr<BufferProcessingChain> BufferManager::get_processing_chain(ProcessingToken token, uint32_t channel)
190{
191 return m_access_control->get_audio_processing_chain(token, channel);
192}
193
194std::shared_ptr<BufferProcessingChain> BufferManager::get_global_processing_chain()
195{
197}
198
199// ============================================================================
200// Buffer Management (Token-Generic via Dynamic Dispatch)
201// ============================================================================
202
204 const std::shared_ptr<Buffer>& buffer,
205 ProcessingToken token,
206 uint32_t channel)
207{
208 m_access_control->add_buffer(buffer, token, channel);
209}
210
212 const std::shared_ptr<Buffer>& buffer,
213 ProcessingToken token,
214 uint32_t channel)
215{
216 m_access_control->remove_buffer(buffer, token, channel);
217}
218
219const std::vector<std::shared_ptr<AudioBuffer>>& BufferManager::get_buffers(ProcessingToken token, uint32_t channel) const
220{
221 return m_access_control->get_audio_buffers(token, channel);
222}
223
224const std::vector<std::shared_ptr<VKBuffer>>& BufferManager::get_graphics_buffers(ProcessingToken token) const
225{
226 return m_access_control->get_graphics_buffers(token);
227}
228
229std::vector<std::shared_ptr<VKBuffer>> BufferManager::get_buffers_by_usage(
230 VKBuffer::Usage usage,
231 ProcessingToken token) const
232{
233 return m_access_control->get_graphics_buffers_by_usage(usage, token);
234}
235
236// ============================================================================
237// Processor Management (Token-Generic)
238// ============================================================================
239
241 const std::shared_ptr<BufferProcessor>& processor,
242 const std::shared_ptr<Buffer>& buffer, ProcessingToken token)
243{
244 m_processor_control->add_processor(processor, buffer, token);
245}
246
248 const std::shared_ptr<BufferProcessor>& processor,
249 ProcessingToken token,
250 uint32_t channel)
251{
252 m_processor_control->add_processor(processor, token, channel);
253}
254
256 const std::shared_ptr<BufferProcessor>& processor,
257 ProcessingToken token)
258{
259 m_processor_control->add_processor(processor, token);
260}
261
263 const std::shared_ptr<BufferProcessor>& processor,
264 const std::shared_ptr<Buffer>& buffer)
265{
266 m_processor_control->remove_processor(processor, buffer);
267}
268
270 const std::shared_ptr<BufferProcessor>& processor,
271 ProcessingToken token,
272 uint32_t channel)
273{
274 m_processor_control->remove_processor_from_token(processor, token, channel);
275}
276
278 const std::shared_ptr<BufferProcessor>& processor,
279 ProcessingToken token)
280{
281 m_processor_control->remove_processor_from_token(processor, token, 0);
282}
283
285 const std::shared_ptr<BufferProcessor>& processor,
286 ProcessingToken token)
287{
288 m_processor_control->set_final_processor(processor, token);
289}
290
291// ============================================================================
292// Quick Processing (Audio-Specific)
293// ============================================================================
294
295std::shared_ptr<BufferProcessor> BufferManager::attach_quick_process(
296 AudioProcessingFunction processor,
297 const std::shared_ptr<Buffer>& buffer, ProcessingToken token)
298{
299 return m_processor_control->attach_quick_process(std::move(processor), buffer, token);
300}
301
302std::shared_ptr<BufferProcessor> BufferManager::attach_quick_process(
304 const std::shared_ptr<Buffer>& buffer, ProcessingToken token)
305{
306 return m_processor_control->attach_quick_process(std::move(processor), buffer, token);
307}
308
309std::shared_ptr<BufferProcessor> BufferManager::attach_quick_process(
310 AudioProcessingFunction processor,
311 ProcessingToken token,
312 uint32_t channel)
313{
314 return m_processor_control->attach_quick_process(std::move(processor), token, channel);
315}
316
317std::shared_ptr<BufferProcessor> BufferManager::attach_quick_process(
318 AudioProcessingFunction processor,
319 ProcessingToken token)
320{
321 return m_processor_control->attach_quick_process(std::move(processor), token);
322}
323
324std::shared_ptr<BufferProcessor> BufferManager::attach_quick_process(
326 ProcessingToken token)
327{
328 return m_processor_control->attach_quick_process(std::move(processor), token);
329}
330
331// ============================================================================
332// Node Connection (Audio-Specific)
333// ============================================================================
334
336 const std::shared_ptr<Nodes::Node>& node,
337 ProcessingToken token,
338 uint32_t channel,
339 float mix,
340 bool clear_before)
341{
342 m_processor_control->connect_node_to_audio_channel(node, token, channel, mix, clear_before);
343}
344
346 const std::shared_ptr<Nodes::Node>& node,
347 const std::shared_ptr<AudioBuffer>& buffer,
348 float mix,
349 bool clear_before)
350{
351 m_processor_control->connect_node_to_audio_buffer(node, buffer, mix, clear_before);
352}
353
355 const std::shared_ptr<AudioBuffer>& buffer,
356 uint32_t target_channel,
357 uint32_t fade_cycles,
358 ProcessingToken token)
359{
360 m_supply_mixing->route_buffer_to_channel(buffer, target_channel, fade_cycles, token);
361}
362
364{
365 m_supply_mixing->update_routing_states_for_cycle(token);
366}
367
369{
370 m_supply_mixing->cleanup_completed_routing(token);
371}
372
373// ============================================================================
374// Data I/O (Audio-Specific)
375// ============================================================================
376
378 const double* interleaved_data,
379 uint32_t num_frames,
380 ProcessingToken token,
381 uint32_t num_channels)
382{
383 m_supply_mixing->fill_audio_from_interleaved(interleaved_data, num_frames, token, num_channels);
384}
385
387 double* interleaved_data,
388 uint32_t num_frames,
389 ProcessingToken token,
390 uint32_t num_channels) const
391{
392 m_supply_mixing->fill_audio_interleaved(interleaved_data, num_frames, token, num_channels);
393}
394
395std::vector<std::shared_ptr<AudioBuffer>> BufferManager::clone_buffer_for_channels(
396 const std::shared_ptr<AudioBuffer>& buffer,
397 const std::vector<uint32_t>& channels,
398 ProcessingToken token)
399{
400 return m_supply_mixing->clone_audio_buffer_for_channels(buffer, channels, token);
401}
402
403// ============================================================================
404// Input Handling (Audio-Specific)
405// ============================================================================
406
407void BufferManager::process_input(double* input_data, uint32_t num_channels, uint32_t num_frames)
408{
409 m_input_control->process_audio_input(input_data, num_channels, num_frames);
410}
411
412void BufferManager::register_input_listener(const std::shared_ptr<AudioBuffer>& buffer, uint32_t channel)
413{
414 m_input_control->register_audio_input_listener(buffer, channel);
415}
416
417void BufferManager::unregister_input_listener(const std::shared_ptr<AudioBuffer>& buffer, uint32_t channel)
418{
419 m_input_control->unregister_audio_input_listener(buffer, channel);
420}
421
422// ============================================================================
423// Buffer Supply/Mixing (Audio-Specific)
424// ============================================================================
425
427 const std::shared_ptr<AudioBuffer>& buffer,
428 ProcessingToken token,
429 uint32_t channel,
430 double mix)
431{
432 return m_supply_mixing->supply_audio_buffer_to(buffer, token, channel, mix);
433}
434
436 const std::shared_ptr<AudioBuffer>& buffer,
437 ProcessingToken token,
438 uint32_t channel)
439{
440 return m_supply_mixing->remove_supplied_audio_buffer(buffer, token, channel);
441}
442
443// ============================================================================
444// Utility
445// ============================================================================
446
448{
449 m_access_control->initialize_buffer_service();
450}
451
453{
454 m_access_control->terminate_active_buffers();
455}
456
457// ============================================================================
458// Private
459// ============================================================================
460
462{
463 if (!m_unit_manager->has_audio_unit(token)) {
464 return;
465 }
466
467 auto& unit = m_unit_manager->get_audio_unit_mutable(token);
468
469 if (unit.custom_processor) {
470 unit.custom_processor(unit.root_buffers, processing_units);
471 return;
472 }
473
474 for (uint32_t channel = 0; channel < unit.channel_count; ++channel) {
475 process_channel(token, channel, processing_units);
476 }
477}
478
480{
481 if (!m_unit_manager->has_graphics_unit(token)) {
482 return;
483 }
484
485 auto& unit = m_unit_manager->get_graphics_unit_mutable(token);
486
487 if (unit.custom_processor) {
488 unit.custom_processor(unit.root_buffer, processing_units);
489 return;
490 }
491
492 auto root_buffer = m_access_control->get_root_graphics_buffer(token);
493
494 // if (!node_output_data.empty()) {
495 // root_buffer->set_node_output(node_output_data);
496 // }
497
498 root_buffer->process_default();
499
500 unit.get_chain()->process(root_buffer);
501
502 m_global_processing_chain->process(root_buffer);
503
504 if (auto chain = root_buffer->get_processing_chain()) {
505 chain->process_final(root_buffer);
506 }
507}
508
509} // namespace MayaFlux::Buffers
Token-aware buffer and unit access patterns.
Audio input buffer management and listener coordination.
void ensure_channels(ProcessingToken token, uint32_t channel_count)
Ensures minimum number of channels exist for an audio token.
std::vector< double > & get_buffer_data(ProcessingToken token, uint32_t channel)
Gets data from a specific token and channel (audio-specific)
void remove_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< Buffer > &buffer)
Removes a processor from a buffer.
std::shared_ptr< RootAudioBuffer > get_root_audio_buffer(ProcessingToken token, uint32_t channel=0)
Gets a root buffer for a specific token and channel (audio-specific due to channels)
std::vector< std::shared_ptr< VKBuffer > > get_buffers_by_usage(VKBuffer::Usage usage, ProcessingToken token) const
Gets graphics buffers filtered by usage.
std::shared_ptr< BufferProcessingChain > m_global_processing_chain
Global processing chain applied to all tokens.
const std::vector< std::shared_ptr< AudioBuffer > > & get_buffers(ProcessingToken token, uint32_t channel) const
Gets buffers for a token (audio-specific due to channels)
void set_final_processor(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)
Sets a final processor for a token (audio-specific)
void process_audio_token_default(ProcessingToken token, uint32_t processing_units)
void route_buffer_to_channel(const std::shared_ptr< AudioBuffer > &buffer, uint32_t target_channel, uint32_t fade_cycles, ProcessingToken token)
void terminate_active_buffers()
Terminates all active buffers, clearing their data.
void add_processor(const std::shared_ptr< BufferProcessor > &processor, const std::shared_ptr< Buffer > &buffer, ProcessingToken token=ProcessingToken::AUDIO_BACKEND)
Adds a processor to a buffer.
uint32_t get_buffer_size(ProcessingToken token) const
Gets the buffer size for a token.
void remove_processor_from_token(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token)
Removes a processor from all channels in a token (audio-specific)
void register_input_listener(const std::shared_ptr< AudioBuffer > &buffer, uint32_t channel)
void process_graphics_token_default(ProcessingToken token, uint32_t processing_units)
BufferManager(uint32_t default_out_channels=2, uint32_t default_in_channels=0, uint64_t default_sample_rate=48000, uint32_t default_buffer_size=512, ProcessingToken default_audio_token=ProcessingToken::AUDIO_BACKEND, ProcessingToken default_graphics_token=ProcessingToken::GRAPHICS_BACKEND)
Creates a new multimodal buffer manager.
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
void fill_interleaved(double *interleaved_data, uint32_t num_frames, ProcessingToken token, uint32_t num_channels) const
uint32_t get_num_channels(ProcessingToken token) const
Gets the number of channels for a token (audio-specific)
bool supply_buffer_to(const std::shared_ptr< AudioBuffer > &buffer, ProcessingToken token, uint32_t channel, double mix=1.0)
std::vector< std::shared_ptr< AudioBuffer > > clone_buffer_for_channels(const std::shared_ptr< AudioBuffer > &buffer, const std::vector< uint32_t > &channels, ProcessingToken token)
std::shared_ptr< RootGraphicsBuffer > get_root_graphics_buffer(ProcessingToken token)
Gets a root graphics buffer for a specific token.
std::unique_ptr< BufferInputControl > m_input_control
Audio input management.
void connect_node_to_buffer(const std::shared_ptr< Nodes::Node > &node, const std::shared_ptr< AudioBuffer > &buffer, float mix=0.5F, bool clear_before=true)
void process_input(double *input_data, uint32_t num_channels, uint32_t num_frames)
std::shared_ptr< BufferProcessor > attach_quick_process(AudioProcessingFunction processor, const std::shared_ptr< Buffer > &buffer, ProcessingToken token=ProcessingToken::AUDIO_BACKEND)
const std::vector< std::shared_ptr< VKBuffer > > & get_graphics_buffers(ProcessingToken token) const
Gets graphics buffers for a token.
std::shared_ptr< BufferProcessingChain > get_global_processing_chain()
Gets the global processing chain (applied to all tokens)
void process_channel(ProcessingToken token, uint32_t channel, uint32_t processing_units, const std::vector< double > &node_output_data={})
Processes a specific channel within a token domain.
void resize_buffers(ProcessingToken token, uint32_t buffer_size)
Resizes buffers for a token.
std::shared_ptr< BufferProcessingChain > get_processing_chain(ProcessingToken token, uint32_t channel)
Gets the processing chain for a token and channel (audio-specific)
std::unique_ptr< BufferProcessingControl > m_processor_control
Processor attachment/removal operations.
void fill_from_interleaved(const double *interleaved_data, uint32_t num_frames, ProcessingToken token, uint32_t num_channels)
void cleanup_completed_routing(ProcessingToken token)
void remove_processor_from_channel(const std::shared_ptr< BufferProcessor > &processor, ProcessingToken token, uint32_t channel)
Removes a processor from a token and channel (audio-specific)
void remove_buffer(const std::shared_ptr< Buffer > &buffer, ProcessingToken token, uint32_t channel=0)
Removes a buffer from a token.
void validate_num_channels(ProcessingToken token, uint32_t num_channels, uint32_t buffer_size)
Validates the number of channels and resizes buffers if necessary (audio-specific)
ProcessingToken get_default_audio_token() const
Gets the default processing token used by the manager.
void connect_node_to_channel(const std::shared_ptr< Nodes::Node > &node, ProcessingToken token, uint32_t channel, float mix=0.5F, bool clear_before=false)
void process_token(ProcessingToken token, uint32_t processing_units)
Processes all buffers for a specific token.
void unregister_input_listener(const std::shared_ptr< AudioBuffer > &buffer, uint32_t channel)
bool remove_supplied_buffer(const std::shared_ptr< AudioBuffer > &buffer, ProcessingToken token, uint32_t channel)
void register_audio_token_processor(ProcessingToken token, RootAudioProcessingFunction processor)
Registers a custom processor for an audio token domain.
void update_routing_states(ProcessingToken token)
std::unique_ptr< BufferSupplyMixing > m_supply_mixing
Buffer supply and mixing operations.
std::unique_ptr< BufferAccessControl > m_access_control
Buffer and unit access operations.
void add_buffer(const std::shared_ptr< Buffer > &buffer, ProcessingToken token, uint32_t channel=0)
Adds a buffer to a token and channel.
std::vector< ProcessingToken > get_active_tokens() const
Gets all currently active processing tokens.
void process_all_tokens()
Processes all active tokens with their configured processing units.
Advanced pipeline manager for multi-stage buffer transformations with backend optimization.
Processor attachment, removal, and processing chain management.
External buffer supply, mixing, and interleaved data I/O.
Token-scoped unit storage and lifecycle management.
std::function< void(const std::shared_ptr< AudioBuffer > &)> AudioProcessingFunction
Audio processing function - receives correctly-typed AudioBuffer.
static uint32_t s_preferred_buffer_size
Global default buffer size.
ProcessingToken
Bitfield enum defining processing characteristics and backend requirements for buffer operations.
@ AUDIO_BACKEND
Standard audio processing backend configuration.
@ GRAPHICS_BACKEND
Standard graphics processing backend configuration.
@ AUDIO_PARALLEL
High-performance audio processing with GPU acceleration.
std::function< void(std::vector< std::shared_ptr< RootAudioBuffer > > &, uint32_t)> RootAudioProcessingFunction
std::function< void(const std::shared_ptr< VKBuffer > &)> GraphicsProcessingFunction
Graphics processing function - receives correctly-typed VKBuffer.
static uint64_t s_registered_sample_rate
Global default sample rate.
std::vector< double > mix(const std::vector< std::vector< double > > &streams)
Mix multiple data streams with equal weighting.
Definition Yantra.cpp:1021