MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ connect_node_to_buffer()

void MayaFlux::Buffers::BufferManager::connect_node_to_buffer ( const std::shared_ptr< Nodes::Node > &  node,
const std::shared_ptr< AudioBuffer > &  buffer,
float  mix = 0.5F,
bool  clear_before = true 
)

Definition at line 327 of file BufferManager.cpp.

332{
333 m_processor_control->connect_node_to_audio_buffer(node, buffer, mix, clear_before);
334}
std::unique_ptr< BufferProcessingControl > m_processor_control
Processor attachment/removal operations.
std::vector< double > mix(const std::vector< std::vector< double > > &streams)
Mix multiple data streams with equal weighting.
Definition Yantra.cpp:1019

References m_processor_control, and MayaFlux::mix().

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