MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ add_processor() [1/3]

void MayaFlux::Buffers::BufferManager::add_processor ( const std::shared_ptr< BufferProcessor > &  processor,
const std::shared_ptr< Buffer > &  buffer,
ProcessingToken  token = ProcessingToken::AUDIO_BACKEND 
)

Adds a processor to a buffer.

Parameters
processorProcessor to add
bufferTarget buffer (dispatches based on type)

Definition at line 236 of file BufferManager.cpp.

239{
240 m_processor_control->add_processor(processor, buffer, token);
241}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::unique_ptr< BufferProcessingControl > m_processor_control
Processor attachment/removal operations.

References m_processor_control, and token.