MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ connect_node_to_channel()

void MayaFlux::Buffers::BufferManager::connect_node_to_channel ( const std::shared_ptr< Nodes::Node > &  node,
ProcessingToken  token,
uint32_t  channel,
float  mix = 0.5F,
bool  clear_before = false 
)

Definition at line 337 of file BufferManager.cpp.

343{
344 m_processor_control->connect_node_to_audio_channel(node, token, channel, mix, clear_before);
345}
std::unique_ptr< BufferProcessingControl > m_processor_control
Processor attachment/removal operations.

References m_processor_control, and MayaFlux::mix().

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