|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
Audio input buffer management and listener coordination. More...
#include <BufferInputControl.hpp>
Collaboration diagram for MayaFlux::Buffers::BufferInputControl:Public Member Functions | |
| BufferInputControl ()=default | |
| Creates a new input control handler. | |
| ~BufferInputControl ()=default | |
| void | setup_audio_input_buffers (uint32_t num_channels, uint32_t buffer_size) |
| Sets up audio input buffers. | |
| uint32_t | get_audio_input_channel_count () const |
| Gets the number of audio input channels. | |
| void | process_audio_input (double *input_data, uint32_t num_channels, uint32_t num_frames) |
| Processes incoming audio input data into input buffers. | |
| void | register_audio_input_listener (const std::shared_ptr< AudioBuffer > &buffer, uint32_t channel) |
| Registers a buffer as a listener to an input channel. | |
| void | unregister_audio_input_listener (const std::shared_ptr< AudioBuffer > &buffer, uint32_t channel) |
| Unregisters a buffer from an input channel. | |
Private Attributes | |
| std::vector< std::shared_ptr< InputAudioBuffer > > | m_audio_input_buffers |
| Input buffers for capturing audio input data. | |
Audio input buffer management and listener coordination.
Manages all operations related to audio input handling: input buffer creation, input data processing, and listener registration/unregistration.
Design Principles:
This class encapsulates all input-related logic that was previously scattered throughout BufferManager.
Definition at line 24 of file BufferInputControl.hpp.