MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ process_all_tokens()

void MayaFlux::Buffers::BufferManager::process_all_tokens ( )

Processes all active tokens with their configured processing units.

Definition at line 64 of file BufferManager.cpp.

65{
66 for (const auto& token : m_unit_manager->get_active_audio_tokens()) {
67 process_token(token, m_unit_manager->get_audio_buffer_size(token));
68 }
69}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
void process_token(ProcessingToken token, uint32_t processing_units)
Processes all buffers for a specific token.

References m_unit_manager, process_token(), and token.

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