MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ process_graphics_token_default()

void MayaFlux::Buffers::BufferManager::process_graphics_token_default ( ProcessingToken  token,
uint32_t  processing_units 
)
private

Definition at line 442 of file BufferManager.cpp.

443{
444 if (!m_unit_manager->has_graphics_unit(token)) {
445 return;
446 }
447
448 auto& unit = m_unit_manager->get_graphics_unit_mutable(token);
449
450 if (unit.custom_processor) {
451 unit.custom_processor(unit.root_buffer, processing_units);
452 return;
453 }
454
455 auto root_buffer = m_access_control->get_root_graphics_buffer(token);
456
457 // if (!node_output_data.empty()) {
458 // root_buffer->set_node_output(node_output_data);
459 // }
460
461 root_buffer->process_default();
462
463 unit.get_chain()->process(root_buffer);
464
465 m_global_processing_chain->process(root_buffer);
466
467 if (auto chain = root_buffer->get_processing_chain()) {
468 chain->process_final(root_buffer);
469 }
470}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::shared_ptr< BufferProcessingChain > m_global_processing_chain
Global processing chain applied to all tokens.
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
std::unique_ptr< BufferAccessControl > m_access_control
Buffer and unit access operations.

References m_access_control, m_global_processing_chain, m_unit_manager, and token.

Referenced by process_token().

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