MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ process_graphics_token_default()

void MayaFlux::Buffers::BufferManager::process_graphics_token_default ( ProcessingToken  token,
uint32_t  processing_units 
)
private

Definition at line 479 of file BufferManager.cpp.

480{
481 if (!m_unit_manager->has_graphics_unit(token)) {
482 return;
483 }
484
485 auto& unit = m_unit_manager->get_graphics_unit_mutable(token);
486
487 if (unit.custom_processor) {
488 unit.custom_processor(unit.root_buffer, processing_units);
489 return;
490 }
491
492 auto root_buffer = m_access_control->get_root_graphics_buffer(token);
493
494 // if (!node_output_data.empty()) {
495 // root_buffer->set_node_output(node_output_data);
496 // }
497
498 root_buffer->process_default();
499
500 unit.get_chain()->process(root_buffer);
501
502 m_global_processing_chain->process(root_buffer);
503
504 if (auto chain = root_buffer->get_processing_chain()) {
505 chain->process_final(root_buffer);
506 }
507}
std::shared_ptr< BufferProcessingChain > m_global_processing_chain
Global processing chain applied to all tokens.
std::unique_ptr< TokenUnitManager > m_unit_manager
Token/unit storage and lifecycle.
std::unique_ptr< BufferAccessControl > m_access_control
Buffer and unit access operations.

References m_access_control, m_global_processing_chain, and m_unit_manager.

Referenced by process_token().

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