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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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GpuSync node that owns a ShaderExecutionContext and dispatches it asynchronously, polling for completion on each subsequent compute_frame(). More...
#include <GpuComputeNode.hpp>
Inheritance diagram for MayaFlux::Nodes::GpuSync::GpuComputeNode:
Collaboration diagram for MayaFlux::Nodes::GpuSync::GpuComputeNode:Public Member Functions | |
| void | clear_gpu_update_flag () override |
| Clear the "needs update" flag after GPU binding. | |
| void | compute_frame () override |
| Drive the async dispatch lifecycle. | |
| NodeContext & | get_last_context () override |
| Retrieves the last created context object. | |
| GpuComputeNode (std::shared_ptr< Yantra::ShaderExecutionContext<> > executor, bool continuous=false) | |
| Construct with a configured ShaderExecutionContext. | |
| bool | is_pending () const |
| Returns true if a dispatch has been submitted and not yet completed. | |
| bool | is_ready () const |
| Returns true if the last dispatch completed and callbacks have fired. | |
| bool | needs_gpu_update () const override |
| Mark if this node needs GPU binding update. | |
| void | notify_tick (double value) override |
| Notifies all registered callbacks with the current context. | |
| void | on_complete (const TypedHook< GpuComputeContext > &callback) |
| Register a callback fired once per completed dispatch. | |
| bool | remove_complete_hook (const TypedHook< GpuComputeContext > &callback) |
| Remove a previously registered on_complete callback. | |
| void | restore_state () override |
| Restores the node's state from the last save Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call. | |
| void | save_state () override |
| Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call. | |
| void | set_dirty () |
| Arm a dispatch on the next compute_frame() call. | |
| void | update_context (double value) override |
| Updates the context object with the current node state. | |
| ~GpuComputeNode () override=default | |
Public Member Functions inherited from MayaFlux::Nodes::GpuSync::GpuSync | |
| std::vector< double > | process_batch (unsigned int num_samples) override |
| Batch processing for GPU nodes. | |
| double | process_sample (double) override |
| Single sample processing hook. | |
| ~GpuSync () override=default | |
Public Member Functions inherited from MayaFlux::Nodes::Node | |
| void | add_buffer_reference () |
| Increments the buffer reference count This method is called when a new buffer starts using this node to ensure proper lifecycle management. | |
| uint64_t | get_active_snapshot_context () const |
| Get the active snapshot context ID. | |
| const std::atomic< uint32_t > & | get_channel_mask () const |
| Retrieves the current bitmask of active channels using this node. | |
| uint32_t | get_frame_rate () const |
| std::span< const float > | get_gpu_data_buffer () const |
| Provides access to the GPU data buffer. | |
| virtual double | get_last_output () |
| Retrieves the most recent output value produced by the node. | |
| std::vector< ModulatorTree > | get_modulator_tree () const |
| Returns the full modulator tree rooted at this node. | |
| virtual std::vector< std::pair< ModulatorRole, std::shared_ptr< Node > > > | get_modulators () const |
| Returns direct modulator nodes and their roles. | |
| RoutingState & | get_routing_state () |
| Retrieves the current routing state of the network (non-const) | |
| const RoutingState & | get_routing_state () const |
| Retrieves the current routing state of the network. | |
| uint32_t | get_sample_rate () const |
| bool | has_active_snapshot () const |
| Check if node is currently being snapshotted by any context. | |
| bool | has_capability (NodeCapability cap) const |
| Query a single capability. | |
| bool | is_buffer_processed () const |
| Checks if the buffer has been processed. | |
| bool | is_gpu_compatible () const |
| Checks if the node supports GPU processing. | |
| bool | is_in_network () const |
| Sets whether the node is part of a NodeNetwork. | |
| bool | is_in_snapshot_context (uint64_t context_id) const |
| Check if currently in a snapshot context. | |
| bool | is_used_by_channel (uint32_t channel_id) const |
| Checks if the node is currently used by a specific channel. | |
| bool | mark_buffer_processed () |
| Marks the node as having been processed by a buffer. | |
| bool | needs_channel_routing () const |
| Checks if the network is currently in a routing transition phase. | |
| virtual uint8_t | node_capabilities () const |
| Declare which data shapes this node's context can produce. | |
| virtual void | on_tick (const NodeHook &callback) |
| Registers a callback to be called on each tick. | |
| virtual void | on_tick_if (const NodeCondition &condition, const NodeHook &callback) |
| Registers a conditional callback. | |
| void | register_channel_usage (uint32_t channel_id) |
| Mark the specificed channel as a processor/user. | |
| void | release_snapshot_context (uint64_t context_id) |
| Release snapshot context. | |
| virtual void | remove_all_hooks () |
| Removes all registered callbacks. | |
| void | remove_buffer_reference () |
| Decrements the buffer reference count This method is called when a buffer stops using this node to ensure proper lifecycle management. | |
| virtual bool | remove_conditional_hook (const NodeCondition &callback) |
| Removes a previously registered conditional callback. | |
| virtual bool | remove_hook (const NodeHook &callback) |
| Removes a previously registered callback. | |
| void | request_buffer_reset () |
| Requests a reset of the buffer state. | |
| void | request_reset_from_channel (uint32_t channel_id) |
| Requests a reset of the processed state from a specific channel. | |
| virtual void | reset_processed_state () |
| Resets the processed state of the node and any attached input nodes. | |
| void | set_frame_rate (uint32_t frame_rate) |
| virtual void | set_gpu_compatible (bool compatible) |
| Sets whether the node is compatible with GPU processing. | |
| void | set_in_network (bool networked) |
| Marks the node as being part of a NodeNetwork. | |
| void | set_sample_rate (uint32_t sample_rate) |
| bool | try_claim_snapshot_context (uint64_t context_id) |
| Attempt to claim snapshot context for this processing cycle. | |
| void | unregister_channel_usage (uint32_t channel_id) |
| Removes the specified channel from the usage tracking. | |
| virtual | ~Node ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
Private Attributes | |
| std::vector< TypedHook< GpuComputeContext > > | m_complete_callbacks |
| std::unique_ptr< GpuComputeContext > | m_context_storage |
| bool | m_continuous { false } |
| bool | m_dirty { false } |
| std::shared_ptr< Yantra::ShaderExecutionContext<> > | m_executor |
| Yantra::GpuChannelResult | m_last_result |
| Portal::Graphics::FenceID | m_pending_fence { Portal::Graphics::INVALID_FENCE } |
| bool | m_ready { false } |
Additional Inherited Members | |
Public Attributes inherited from MayaFlux::Nodes::Node | |
| bool | m_fire_events_during_snapshot = false |
| Internal flag controlling whether notify_tick fires during state snapshots Default: false (events don't fire during isolated buffer processing) Can be exposed in future if needed via concrete implementation in parent. | |
| std::atomic< uint32_t > | m_modulator_count { 0 } |
| Counter tracking how many other nodes are using this node as a modulator. | |
| std::atomic< NodeState > | m_state { NodeState::INACTIVE } |
| Atomic state flag tracking the node's processing status. | |
Protected Member Functions inherited from MayaFlux::Nodes::GpuSync::GpuSync | |
| void | notify_tick (double) override |
| GPU sync nodes don't emit tick callbacks. | |
Protected Member Functions inherited from MayaFlux::Nodes::Node | |
| virtual void | reset_processed_state_internal () |
| Resets the processed state of the node directly. | |
Protected Attributes inherited from MayaFlux::Nodes::Node | |
| std::vector< NodeHook > | m_callbacks |
| Collection of standard callback functions. | |
| std::vector< std::pair< NodeHook, NodeCondition > > | m_conditional_callbacks |
| Collection of conditional callback functions with their predicates. | |
| uint32_t | m_frame_rate { 60 } |
| Frame rate for time-based processing, used for normalization. | |
| bool | m_gpu_compatible {} |
| Flag indicating if the node supports GPU processing This flag is set by derived classes to indicate whether the node can be processed on the GPU. | |
| std::vector< float > | m_gpu_data_buffer |
| GPU data buffer for context objects. | |
| double | m_last_output { 0 } |
| The most recent sample value generated by this oscillator. | |
| bool | m_networked_node {} |
| Flag indicating if the node is part of a NodeNetwork This flag is used to disable event firing when the node is managed within a NodeNetwork, preventing redundant or conflicting event notifications. | |
| uint8_t | m_node_capability { NodeCapability::SCALAR } |
| Bitmask of capabilities declared by this node. | |
| uint32_t | m_sample_rate { 48000 } |
| Sample rate for audio processing, used for normalization. | |
| bool | m_state_saved {} |
| tracks if the node's state has been saved by a snapshot operation | |
| uint32_t | m_timing_rate { m_sample_rate } |
| Current timing rate for the node, used for timing calculations (can be sample rate or frame rate) | |
GpuSync node that owns a ShaderExecutionContext and dispatches it asynchronously, polling for completion on each subsequent compute_frame().
Lifecycle per dispatch cycle:
The node does not prescribe what consumers do with the result. Callbacks write into whatever NDData or external storage they own. The node itself stores nothing beyond the last fence.
Usage:
Definition at line 64 of file GpuComputeNode.hpp.