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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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explicit |
Construct with a configured ShaderExecutionContext.
| executor | Configured executor. Must be non-null. Bindings, push constants, and shader path must already be declared. |
| continuous | If true, a new dispatch is armed immediately after each completion. If false, the node idles until set_dirty() is called again. |
Definition at line 8 of file GpuComputeNode.cpp.
References MayaFlux::Journal::Init, m_executor, and MayaFlux::Journal::Nodes.