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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Classes | |
| class | GeometryContext |
| Context for GeometryWriterNode - provides vertex buffer access. More... | |
| class | GeometryReadbackNode |
| GeometryWriterNode that downloads vertex data from a GPU buffer each frame. More... | |
| class | GeometryWriterNode |
| Base class for nodes that generate 3D geometry data. More... | |
| class | GlyphGeometryNode |
| GeometryWriterNode that emits glyph vector outlines as LINE_LIST geometry. More... | |
| class | GpuComputeContext |
| Context delivered to on_complete callbacks when a dispatch completes. More... | |
| class | GpuComputeNode |
| GpuSync node that owns a ShaderExecutionContext and dispatches it asynchronously, polling for completion on each subsequent compute_frame(). More... | |
| class | GpuSync |
| class | LineSegmentsNode |
| Accumulates discrete unconnected line segments for LINE_LIST rendering. More... | |
| class | MeshWriterNode |
| Indexed triangle mesh for static or infrequently-updated geometry. More... | |
| class | PathGeneratorNode |
| Generates dense vertex paths from sparse control points or freehand drawing. More... | |
| class | PointCollectionNode |
| Unstructured collection of 3D points for visualization. More... | |
| class | ProceduralTextureNode |
| Pixels generated by arbitrary functions. More... | |
| class | SDFNode |
| MeshWriterNode that extracts a TRIANGLE_LIST isosurface from a Kinesis::SpatialField each frame via marching cubes. More... | |
| class | TextureContext |
| Context for TextureNode - provides pixel buffer access. More... | |
| class | TextureNode |
| Base class for texture-generating nodes. More... | |
| class | TopologyGeneratorNode |
| Generates dynamic mesh topology from sparse control points. More... | |
Variables | |
| const auto | default_generator |