MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ set_dirty()

void MayaFlux::Nodes::GpuSync::GpuComputeNode::set_dirty ( )
inline

Arm a dispatch on the next compute_frame() call.

No-op if a dispatch is already pending. In continuous mode this is called automatically after each completion and rarely needs to be called externally.

Definition at line 87 of file GpuComputeNode.hpp.