MayaFlux
0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux.hpp
Go to the documentation of this file.
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#pragma once
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#ifdef MAYAFLUX_PROJECT
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#ifndef MAYAFLUX_DEVELOPMENT
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#include "pch.h"
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#endif
// MAYAFLUX_DEVELOPMENT
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#endif
// MAYAFLUX_PROJECT
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#include "
MayaFlux/API/Config.hpp
"
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#include "
MayaFlux/API/Core.hpp
"
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#include "
MayaFlux/API/Graph.hpp
"
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#include "
MayaFlux/API/Chronie.hpp
"
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#include "
MayaFlux/API/Depot.hpp
"
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#include "
MayaFlux/API/Random.hpp
"
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#include "
MayaFlux/API/Windowing.hpp
"
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#include "
MayaFlux/API/Yantra.hpp
"
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#ifdef MAYASIMPLE
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#include "
MayaFlux/API/Proxy/Creator.hpp
"
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#include "
Nodes/Filters/FIR.hpp
"
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#include "
Nodes/Filters/IIR.hpp
"
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#include "
Nodes/Generators/Impulse.hpp
"
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#include "
Nodes/Generators/Phasor.hpp
"
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#include "
Nodes/Generators/Sine.hpp
"
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#include "
Nodes/Generators/Stochastic.hpp
"
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#include "
Nodes/Graphics/ComputeOutNode.hpp
"
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#include "
Nodes/Graphics/GeometryWriterNode.hpp
"
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#include "
Nodes/Graphics/PointCollectionNode.hpp
"
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#include "
Nodes/Graphics/PointNode.hpp
"
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#include "
Nodes/Graphics/ProceduralTextureNode.hpp
"
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#include "
Nodes/Graphics/TextureNode.hpp
"
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#include "
Nodes/Network/NodeNetwork.hpp
"
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#include "
Nodes/NodeGraphManager.hpp
"
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#include "
Nodes/NodeStructure.hpp
"
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#include "
MayaFlux/Nodes/Network/ModalNetwork.hpp
"
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#include "
MayaFlux/Nodes/Network/ParticleNetwork.hpp
"
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#include "
Buffers/BufferManager.hpp
"
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#include "
Buffers/BufferProcessingChain.hpp
"
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#include "
Buffers/Container/SoundContainerBuffer.hpp
"
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#include "
Buffers/Container/SoundStreamWriter.hpp
"
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#include "
Buffers/Geometry/GeometryBuffer.hpp
"
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#include "
Buffers/Network/NetworkGeometryBuffer.hpp
"
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#include "
Buffers/Node/FilterProcessor.hpp
"
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#include "
Buffers/Node/LogicProcessor.hpp
"
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#include "
Buffers/Node/NodeBindingsProcessor.hpp
"
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#include "
Buffers/Node/NodeBuffer.hpp
"
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#include "
Buffers/Node/PolynomialProcessor.hpp
"
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#include "
Buffers/Recursive/FeedbackBuffer.hpp
"
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#include "
Buffers/Shaders/RenderProcessor.hpp
"
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#include "
Buffers/Staging/BufferDownloadProcessor.hpp
"
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#include "
Buffers/Staging/BufferUploadProcessor.hpp
"
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#include "
Buffers/Textures/NodeTextureBuffer.hpp
"
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#include "
Buffers/Textures/TextureBuffer.hpp
"
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#include "
Kriya/Awaiters.hpp
"
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#include "
Kriya/BufferPipeline.hpp
"
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#include "
Kriya/Chain.hpp
"
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#include "
Kriya/CycleCoordinator.hpp
"
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#include "
Kriya/Tasks.hpp
"
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#include "
Vruta/Event.hpp
"
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#include "
Vruta/EventManager.hpp
"
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#include "
Vruta/EventSource.hpp
"
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#include "
Kakshya/Source/DynamicSoundStream.hpp
"
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#include "
Kakshya/Source/SoundFileContainer.hpp
"
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#include "
Journal/Archivist.hpp
"
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#include "
Core/Windowing/WindowManager.hpp
"
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#include "
Core/GlobalGraphicsInfo.hpp
"
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#include "
Core/GlobalStreamInfo.hpp
"
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#include "
Portal/Graphics/Graphics.hpp
"
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#include "
Portal/Graphics/SamplerForge.hpp
"
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#include "
Portal/Graphics/ShaderFoundry.hpp
"
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#include "
Portal/Graphics/TextureLoom.hpp
"
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using namespace
MayaFlux::Kakshya
;
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using namespace
MayaFlux::Kriya
;
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using namespace
MayaFlux::Buffers
;
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using namespace
MayaFlux::Nodes::GpuSync
;
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using namespace
MayaFlux::Nodes::Network
;
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using namespace
MayaFlux::Nodes::Filters
;
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using namespace
MayaFlux::Nodes::Generator
;
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using namespace
MayaFlux::Nodes
;
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using namespace
MayaFlux
;
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#endif
// MAYASIMPLE
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/**
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* @namespace MayaFlux
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* @brief Main namespace for the Maya Flux audio engine
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*
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* This namespace provides convenience wrappers around the core functionality of
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* the Maya Flux audio engine. These wrappers simplify access to the centrally
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* managed components and common operations, making it easier to work with the
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* engine without directly managing the Engine instance.
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*
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* All functions in this namespace operate on the default Engine instance and
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* its managed components. For custom or non-default components, use their
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* specific handles and methods directly rather than these wrappers.
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*/
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namespace
MayaFlux
{
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}
Archivist.hpp
Awaiters.hpp
BufferDownloadProcessor.hpp
BufferManager.hpp
BufferPipeline.hpp
BufferProcessingChain.hpp
BufferUploadProcessor.hpp
Chain.hpp
Chronie.hpp
ComputeOutNode.hpp
Config.hpp
Core.hpp
Core engine lifecycle and configuration API.
Creator.hpp
CycleCoordinator.hpp
Depot.hpp
Audio file loading and container management API.
DynamicSoundStream.hpp
EventManager.hpp
EventSource.hpp
Event.hpp
FIR.hpp
FeedbackBuffer.hpp
FilterProcessor.hpp
GeometryBuffer.hpp
GeometryWriterNode.hpp
GlobalGraphicsInfo.hpp
GlobalStreamInfo.hpp
Graph.hpp
Graphics.hpp
IIR.hpp
Impulse.hpp
LogicProcessor.hpp
ModalNetwork.hpp
NetworkGeometryBuffer.hpp
NodeBindingsProcessor.hpp
NodeBuffer.hpp
NodeGraphManager.hpp
NodeNetwork.hpp
NodeStructure.hpp
NodeTextureBuffer.hpp
ParticleNetwork.hpp
Phasor.hpp
PointCollectionNode.hpp
PointNode.hpp
PolynomialProcessor.hpp
ProceduralTextureNode.hpp
Random.hpp
RenderProcessor.hpp
SamplerForge.hpp
ShaderFoundry.hpp
Sine.hpp
SoundContainerBuffer.hpp
SoundFileContainer.hpp
SoundStreamWriter.hpp
Stochastic.hpp
Tasks.hpp
TextureBuffer.hpp
TextureLoom.hpp
TextureNode.hpp
WindowManager.hpp
Windowing.hpp
Yantra.hpp
Data analysis and transformation convenience API.
MayaFlux::Buffers
Definition
Depot.hpp:23
MayaFlux::Kakshya
Definition
Depot.hpp:18
MayaFlux::Kriya
Definition
Chronie.hpp:15
MayaFlux::Nodes::Filters
Definition
Registry.hpp:17
MayaFlux::Nodes::Generator
Definition
Registry.hpp:7
MayaFlux::Nodes::GpuSync
Definition
Registry.hpp:21
MayaFlux::Nodes::Network
Definition
Graph.hpp:12
MayaFlux::Nodes
Contains the node-based computational processing system components.
Definition
Chronie.hpp:5
MayaFlux
Main namespace for the Maya Flux audio engine.
Definition
LiveAid.hpp:6
src
MayaFlux
MayaFlux.hpp
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