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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Include dependency graph for NodeCombine.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | MayaFlux::Nodes::BinaryOpContext |
| Specialized context for binary operation callbacks. More... | |
| class | MayaFlux::Nodes::BinaryOpContextGpu |
| GPU-compatible context for binary operation callbacks. More... | |
| class | MayaFlux::Nodes::CompositeOpContext |
| Context for N-ary composite operation callbacks. More... | |
| class | MayaFlux::Nodes::CompositeOpContextGpu |
| GPU-compatible context for composite operation callbacks. More... | |
| class | MayaFlux::Nodes::BinaryOpNode |
| Combines the outputs of two nodes using a binary operation. More... | |
| class | MayaFlux::Nodes::CompositeOpNode< N > |
| Combines the outputs of N nodes using a composite operation. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Nodes |
| Contains the node-based computational processing system components. | |
| namespace | MayaFlux::Nodes::detail |
Functions | |
| void | MayaFlux::Nodes::detail::composite_initialize (const std::vector< std::shared_ptr< Node > > &inputs, NodeGraphManager &manager, ProcessingToken token, const std::shared_ptr< Node > &self) |
| void | MayaFlux::Nodes::detail::composite_apply_semantics (const std::vector< std::shared_ptr< Node > > &inputs, NodeGraphManager &manager, ProcessingToken token) |
| void | MayaFlux::Nodes::detail::composite_validate (const std::vector< std::shared_ptr< Node > > &inputs, size_t N) |