|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
Classes | |
| class | ActionToken |
| A token representing an action in a computational sequence. More... | |
| class | BufferCapture |
| Flexible data capture interface for buffer-based processing pipelines. More... | |
| struct | BufferDelay |
| Awaiter for suspending until a buffer cycle boundary. More... | |
| class | BufferOperation |
| Fundamental unit of operation in buffer processing pipelines. More... | |
| class | BufferPipeline |
| Coroutine-based execution engine for composable, multi-strategy buffer processing. More... | |
| class | CaptureBuilder |
| Fluent builder interface for constructing BufferCapture configurations. More... | |
| class | CycleCoordinator |
| Cross-pipeline synchronization and coordination system. More... | |
| class | DAC |
| class | EventAwaiter |
| Awaiter for suspending on window events. More... | |
| class | EventChain |
| A sequential chain of timed events with precise temporal control. More... | |
| struct | FrameDelay |
| graphics-domain awaiter for frame-accurate timing delays More... | |
| struct | GetPromiseBase |
| Templated awaitable for accessing a coroutine's promise object. More... | |
| struct | MultiRateDelay |
| class | NodeTimer |
| Specialized timer for controlling computational nodes with precise timing. More... | |
| class | NodeTimeSpec |
| Represents a timed activation operation for processing nodes. More... | |
| struct | SampleDelay |
| Awaitable object for precise sample-accurate timing delays. More... | |
| class | Sequence |
| A sequence of computational operations with a fluent, declarative API. More... | |
| class | TimedAction |
| Utility for executing actions with a start and end function over a duration. More... | |
| class | Timer |
| High-level utility for scheduling one-shot timed callbacks. More... | |
Typedefs | |
| using | GetAudioPromise = GetPromiseBase< Vruta::audio_promise > |
| Audio domain promise accessor. | |
| using | GetGraphicsPromise = GetPromiseBase< Vruta::graphics_promise > |
| Graphics domain promise accessor. | |
| using | GetComplexPromise = GetPromiseBase< Vruta::complex_promise > |
| Multi-domain promise accessor. | |
| using | GetEventPromise = GetPromiseBase< Vruta::event_promise > |
| Event-driven promise accessor. | |
| using | TransformVectorFunction = std::function< Kakshya::DataVariant(std::vector< Kakshya::DataVariant > &, uint32_t)> |
| using | OperationFunction = std::function< void(Kakshya::DataVariant &, uint32_t)> |
| using | TransformationFunction = std::function< Kakshya::DataVariant(Kakshya::DataVariant &, uint32_t)> |
Enumerations | |
| enum class | ExecutionStrategy : uint8_t { PHASED , STREAMING , PARALLEL , REACTIVE } |
| Defines how operations in a pipeline are coordinated and executed. More... | |
Functions | |
| std::shared_ptr< BufferPipeline > | operator>> (std::shared_ptr< BufferPipeline > pipeline, BufferOperation &&operation) |
| std::shared_ptr< BufferPipeline > | operator>> (std::shared_ptr< BufferPipeline > pipeline, BufferOperation &operation) |
| void | operator>> (std::shared_ptr< Nodes::Node > node, DAC &terminal) |
| Connects a processing node to the system output. | |
| void | operator>> (std::shared_ptr< Nodes::Node > node, const NodeTimeSpec &time_op) |
| Activates a processing node for a specific duration. | |
| NodeTimeSpec | Time (double seconds) |
| NodeTimeSpec | Time (double seconds, uint32_t channel) |
| NodeTimeSpec | Time (double seconds, std::vector< uint32_t > channels) |
| Creates a NodeTimeSpec with the specified duration. | |
| Vruta::SoundRoutine | metro (Vruta::TaskScheduler &scheduler, double interval_seconds, std::function< void()> callback) |
| Creates a periodic event generator that executes a callback at regular intervals. | |
| Vruta::SoundRoutine | sequence (Vruta::TaskScheduler &scheduler, std::vector< std::pair< double, std::function< void()> > > sequence) |
| Creates a temporal sequence that executes callbacks at specified time offsets. | |
| Vruta::SoundRoutine | line (Vruta::TaskScheduler &scheduler, float start_value, float end_value, float duration_seconds, uint32_t step_duration=5, bool restartable=false) |
| Creates a continuous interpolation generator between two values over time. | |
| Vruta::SoundRoutine | pattern (Vruta::TaskScheduler &scheduler, std::function< std::any(uint64_t)> pattern_func, std::function< void(std::any)> callback, double interval_seconds) |
| Creates a generative algorithm that produces values based on a pattern function. | |
| Vruta::SoundRoutine | Gate (Vruta::TaskScheduler &scheduler, std::function< void()> callback, std::shared_ptr< Nodes::Generator::Logic > logic_node, bool open=true) |
| Coroutine that executes callback continuously while logic node outputs true. | |
| Vruta::SoundRoutine | Trigger (Vruta::TaskScheduler &scheduler, bool target_state, std::function< void()> callback, std::shared_ptr< Nodes::Generator::Logic > logic_node) |
| Coroutine that executes callback when logic node changes to specific state. | |
| Vruta::SoundRoutine | Toggle (Vruta::TaskScheduler &scheduler, std::function< void()> callback, std::shared_ptr< Nodes::Generator::Logic > logic_node) |
| Coroutine that executes callback on any logic node state change. | |