MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::Network::PhysicsOperator Member List

This is the complete list of members for MayaFlux::Nodes::Network::PhysicsOperator, including all inherited members.

add_collection(const std::vector< PointVertex > &vertices, float mass_multiplier=1.0F)MayaFlux::Nodes::Network::PhysicsOperator
apply_attraction_forces()MayaFlux::Nodes::Network::PhysicsOperatorprivate
apply_forces()MayaFlux::Nodes::Network::PhysicsOperatorprivate
apply_global_impulse(const glm::vec3 &impulse)MayaFlux::Nodes::Network::PhysicsOperator
apply_impulse(size_t index, const glm::vec3 &impulse)MayaFlux::Nodes::Network::PhysicsOperator
apply_one_to_one(std::string_view param, const std::shared_ptr< NodeNetwork > &source) overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
apply_per_particle_force(std::string_view param, const std::shared_ptr< NodeNetwork > &source)MayaFlux::Nodes::Network::PhysicsOperatorprivate
apply_per_particle_mass(const std::shared_ptr< NodeNetwork > &source)MayaFlux::Nodes::Network::PhysicsOperatorprivate
apply_spatial_interactions()MayaFlux::Nodes::Network::PhysicsOperatorprivate
apply_turbulence()MayaFlux::Nodes::Network::PhysicsOperatorprivate
BoundsMode enum nameMayaFlux::Nodes::Network::PhysicsOperator
clear_attraction_point()MayaFlux::Nodes::Network::PhysicsOperatorinline
enable_spatial_interactions(bool enable)MayaFlux::Nodes::Network::PhysicsOperatorinline
extract_vertices() constMayaFlux::Nodes::Network::PhysicsOperator
get_attraction_point() constMayaFlux::Nodes::Network::PhysicsOperatorinline
get_bounds_mode() constMayaFlux::Nodes::Network::PhysicsOperatorinline
get_collections()MayaFlux::Nodes::Network::PhysicsOperatorinline
get_data_at(size_t global_index) overrideMayaFlux::Nodes::Network::PhysicsOperatorprotectedvirtual
get_drag() constMayaFlux::Nodes::Network::PhysicsOperatorinline
get_gravity() constMayaFlux::Nodes::Network::PhysicsOperatorinline
get_particle_velocity(size_t global_index) constMayaFlux::Nodes::Network::PhysicsOperator
get_point_count() const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
get_repulsion_strength() constMayaFlux::Nodes::Network::PhysicsOperatorinline
get_type_name() const overrideMayaFlux::Nodes::Network::PhysicsOperatorinlinevirtual
get_vertex_count() const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
get_vertex_data() const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
get_vertex_data_for_collection(uint32_t idx) const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
get_vertex_layout() const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
get_vertex_type_name() const overrideMayaFlux::Nodes::Network::PhysicsOperatorinlinevirtual
handle_boundary_conditions()MayaFlux::Nodes::Network::PhysicsOperatorprivate
has_attraction_point() constMayaFlux::Nodes::Network::PhysicsOperatorinline
initialize(const std::vector< PointVertex > &vertices)MayaFlux::Nodes::Network::PhysicsOperator
initialize_collections(const std::vector< std::vector< PointVertex > > &collections)MayaFlux::Nodes::Network::PhysicsOperator
integrate(float dt)MayaFlux::Nodes::Network::PhysicsOperatorprivate
is_vertex_data_dirty() const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
m_attraction_pointMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_attraction_strengthMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_boundsMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_bounds_modeMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_collectionsMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_dragMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_gravityMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_has_attraction_pointMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_interaction_radiusMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_point_sizeMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_random_generatorMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_repulsion_strengthMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_spatial_interactions_enabledMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_spring_stiffnessMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_turbulence_strengthMayaFlux::Nodes::Network::PhysicsOperatorprivate
m_vertex_data_aggregateMayaFlux::Nodes::Network::PhysicsOperatormutableprivate
mark_vertex_data_clean() overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
PhysicsOperator()MayaFlux::Nodes::Network::PhysicsOperator
process(float dt) overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
query_state(std::string_view query) const overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
set_attraction_point(const glm::vec3 &point)MayaFlux::Nodes::Network::PhysicsOperator
set_bounds(const glm::vec3 &min, const glm::vec3 &max)MayaFlux::Nodes::Network::PhysicsOperator
set_bounds_mode(BoundsMode mode)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_drag(float drag)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_gravity(const glm::vec3 &gravity)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_interaction_radius(float radius)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_parameter(std::string_view param, double value) overrideMayaFlux::Nodes::Network::PhysicsOperatorvirtual
set_point_size(float size)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_repulsion_strength(float strength)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_spring_stiffness(float stiffness)MayaFlux::Nodes::Network::PhysicsOperatorinline
set_turbulence_strength(float strength)MayaFlux::Nodes::Network::PhysicsOperatorinline
spatial_interactions_enabled() constMayaFlux::Nodes::Network::PhysicsOperatorinline
string_to_parameter(std::string_view param)MayaFlux::Nodes::Network::PhysicsOperatorprivatestatic
sync_to_point_collection()MayaFlux::Nodes::Network::PhysicsOperatorprivate
~NetworkOperator()=defaultMayaFlux::Nodes::Network::NetworkOperatorvirtual