MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_global_impulse()

void MayaFlux::Nodes::Network::PhysicsOperator::apply_global_impulse ( const glm::vec3 &  impulse)

Apply impulse to all particles.

Definition at line 575 of file PhysicsOperator.cpp.

576{
577 for (auto& group : m_collections) {
578 for (auto& state : group.physics_state) {
579 state.velocity += impulse / state.mass;
580 }
581 }
582}
std::vector< CollectionGroup > m_collections

References m_collections.