MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ apply_global_impulse()

void MayaFlux::Nodes::Network::PhysicsOperator::apply_global_impulse ( const glm::vec3 &  impulse)

Apply impulse to all particles.

Definition at line 795 of file PhysicsOperator.cpp.

796{
797 for (auto& group : m_collections) {
798 for (auto& state : group.physics_state) {
799 state.velocity += impulse / state.mass;
800 }
801 }
802}
std::vector< CollectionGroup > m_collections

References m_collections.