MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ apply_global_impulse()

void MayaFlux::Nodes::Network::PhysicsOperator::apply_global_impulse ( const glm::vec3 &  impulse)

Apply impulse to all particles.

Definition at line 764 of file PhysicsOperator.cpp.

765{
766 for (auto& group : m_collections) {
767 for (auto& state : group.physics_state) {
768 state.velocity += impulse / state.mass;
769 }
770 }
771}
std::vector< CollectionGroup > m_collections

References m_collections.