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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::Network::PhysicsOperator::apply_impulse | ( | size_t | index, |
| const glm::vec3 & | impulse | ||
| ) |
Apply impulse to specific particle.
Definition at line 584 of file PhysicsOperator.cpp.
References get_point_count(), and m_collections.
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