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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Context for TextureNode - provides pixel buffer access. More...
#include <TextureNode.hpp>
Inheritance diagram for MayaFlux::Nodes::GpuSync::TextureContext:
Collaboration diagram for MayaFlux::Nodes::GpuSync::TextureContext:Public Member Functions | |
| TextureContext (double value, uint32_t width, uint32_t height, std::span< const float > pixel_data) | |
Public Member Functions inherited from MayaFlux::Nodes::NodeContext | |
| virtual | ~NodeContext ()=default |
| template<typename T > | |
| T * | as () |
| Safely cast to a derived context type. | |
Public Member Functions inherited from MayaFlux::Nodes::GpuVectorData | |
| GpuVectorData ()=default | |
| GpuVectorData (std::span< const float > data) | |
| std::span< const float > | gpu_data () const |
| size_t | gpu_data_size () const |
| bool | has_gpu_data () const |
Public Attributes | |
| uint32_t | width |
| uint32_t | height |
Public Attributes inherited from MayaFlux::Nodes::NodeContext | |
| double | value |
| Current sample value. | |
| std::string | type_id |
| Type identifier for runtime type checking. | |
Friends | |
| class | TextureNode |
Additional Inherited Members | |
Protected Member Functions inherited from MayaFlux::Nodes::NodeContext | |
| NodeContext (double value, std::string type) | |
| Protected constructor for NodeContext. | |
Protected Attributes inherited from MayaFlux::Nodes::GpuVectorData | |
| std::span< const float > | m_gpu_data |
Context for TextureNode - provides pixel buffer access.
Definition at line 11 of file TextureNode.hpp.