MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::GpuSync::ComputeOutNode Class Reference

Node that reads back data from GPU buffer to CPU. More...

#include <ComputeOutNode.hpp>

+ Inheritance diagram for MayaFlux::Nodes::GpuSync::ComputeOutNode:
+ Collaboration diagram for MayaFlux::Nodes::GpuSync::ComputeOutNode:

Public Member Functions

 ComputeOutNode (const std::shared_ptr< Buffers::VKBuffer > &buffer, size_t element_count)
 Construct with GPU buffer and element count.
 
void compute_frame () override
 Compute GPU data for this frame.
 
const std::vector< double > & get_readback_data () const
 Get full readback array.
 
double get_element (size_t index) const
 Get specific element from readback data.
 
size_t get_element_count () const
 Get number of elements.
 
std::shared_ptr< Buffers::VKBufferget_gpu_buffer () const
 Get GPU buffer.
 
bool needs_gpu_update () const override
 Mark if this node needs GPU binding update.
 
void clear_gpu_update_flag () override
 Clear the "needs update" flag after GPU binding.
 
- Public Member Functions inherited from MayaFlux::Nodes::GpuSync::GpuSync
 ~GpuSync () override=default
 
double process_sample (double) override
 Single sample processing hook.
 
std::vector< double > process_batch (unsigned int num_samples) override
 Batch processing for GPU nodes.
 
- Public Member Functions inherited from MayaFlux::Nodes::Node
virtual ~Node ()=default
 Virtual destructor for proper cleanup of derived classes.
 
virtual void on_tick (const NodeHook &callback)
 Registers a callback to be called on each tick.
 
virtual void on_tick_if (const NodeHook &callback, const NodeCondition &condition)
 Registers a conditional callback.
 
virtual bool remove_hook (const NodeHook &callback)
 Removes a previously registered callback.
 
virtual bool remove_conditional_hook (const NodeCondition &callback)
 Removes a previously registered conditional callback.
 
virtual void remove_all_hooks ()
 Removes all registered callbacks.
 
virtual void reset_processed_state ()
 Resets the processed state of the node and any attached input nodes.
 
virtual double get_last_output ()
 Retrieves the most recent output value produced by the node.
 
void register_channel_usage (uint32_t channel_id)
 Mark the specificed channel as a processor/user.
 
void unregister_channel_usage (uint32_t channel_id)
 Removes the specified channel from the usage tracking.
 
bool is_used_by_channel (uint32_t channel_id) const
 Checks if the node is currently used by a specific channel.
 
void request_reset_from_channel (uint32_t channel_id)
 Requests a reset of the processed state from a specific channel.
 
const std::atomic< uint32_t > & get_channel_mask () const
 Retrieves the current bitmask of active channels using this node.
 
NodeContextget_last_context ()
 Retrieves the last created context object.
 
void set_gpu_compatible (bool compatible)
 Sets whether the node is compatible with GPU processing.
 
bool is_gpu_compatible () const
 Checks if the node supports GPU processing.
 
std::span< const float > get_gpu_data_buffer () const
 Provides access to the GPU data buffer.
 
virtual void save_state ()=0
 Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.
 
virtual void restore_state ()=0
 Restores the node's state from the last save Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call.
 

Private Attributes

std::shared_ptr< Buffers::VKBufferm_gpu_buffer
 
std::vector< double > m_readback_data
 
size_t m_element_count
 

Additional Inherited Members

- Public Attributes inherited from MayaFlux::Nodes::Node
bool m_fire_events_during_snapshot = false
 Internal flag controlling whether notify_tick fires during state snapshots Default: false (events don't fire during isolated buffer processing) Can be exposed in future if needed via concrete implementation in parent.
 
std::atomic< Utils::NodeStatem_state { Utils::NodeState::INACTIVE }
 Atomic state flag tracking the node's processing status.
 
std::atomic< uint32_t > m_modulator_count { 0 }
 Counter tracking how many other nodes are using this node as a modulator.
 
- Protected Member Functions inherited from MayaFlux::Nodes::GpuSync::GpuSync
std::unique_ptr< NodeContextcreate_context (double) override
 GPU sync nodes don't produce scalar contexts.
 
void notify_tick (double) override
 GPU sync nodes don't emit tick callbacks.
 
- Protected Member Functions inherited from MayaFlux::Nodes::Node
virtual void reset_processed_state_internal ()
 Resets the processed state of the node directly.
 
- Protected Attributes inherited from MayaFlux::Nodes::Node
double m_last_output { 0 }
 The most recent sample value generated by this oscillator.
 
bool m_gpu_compatible {}
 Flag indicating if the node supports GPU processing This flag is set by derived classes to indicate whether the node can be processed on the GPU.
 
std::unique_ptr< NodeContextm_last_context
 The last context object created for callbacks.
 
std::vector< float > m_gpu_data_buffer
 GPU data buffer for context objects.
 
std::vector< NodeHookm_callbacks
 Collection of standard callback functions.
 
std::vector< std::pair< NodeHook, NodeCondition > > m_conditional_callbacks
 Collection of conditional callback functions with their predicates.
 

Detailed Description

Node that reads back data from GPU buffer to CPU.

Facilitates GPU → CPU data transfer by downloading compute shader results into a CPU-accessible vector. Useful for feedback loops where GPU computation results need to influence CPU-side node processing or decision-making.

Usage: // GPU computes particle collisions auto collision_buffer = std::make_shared<VKBuffer>(...); auto collision_node = std::make_shared<ComputeOutNode>(collision_buffer, 1);

// Node reads collision count from GPU double collision_count = collision_node->process_sample();

Definition at line 27 of file ComputeOutNode.hpp.


The documentation for this class was generated from the following files: