MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ key_released()

MAYAFLUX_API Vruta::Event MayaFlux::Kriya::key_released ( std::shared_ptr< Core::Window window,
IO::Keys  key,
std::function< void()>  callback 
)

Creates an Event coroutine that triggers on specific key release.

Parameters
windowWindow to listen to
keyThe key to wait for
callbackFunction to call on key release
Returns
Event coroutine that can be added to EventManager

Example:

auto task = key_released(window, IO::Keys::Enter,
[]() {
// Handle Enter key release
});
Vruta::Event key_released(std::shared_ptr< Core::Window > window, IO::Keys key, std::function< void()> callback)
Creates an Event coroutine that triggers on specific key release.

Definition at line 32 of file InputEvents.cpp.

36{
37 auto& promise = co_await GetEventPromise {};
38 auto& source = window->get_event_source();
39
40 Vruta::EventFilter filter;
41 filter.event_type = Core::WindowEventType::KEY_RELEASED;
42 filter.key_code = key;
43
44 while (true) {
45 if (promise.should_terminate) {
46 break;
47 }
48
49 co_await EventAwaiter(source, filter);
50 callback();
51 }
52}
Templated awaitable for accessing a coroutine's promise object.
std::optional< IO::Keys > key_code
std::optional< Core::WindowEventType > event_type
Filter criteria for window events.

References MayaFlux::Vruta::EventFilter::event_type, MayaFlux::Vruta::EventFilter::key_code, and MayaFlux::Core::KEY_RELEASED.

Referenced by MayaFlux::on_key_released().

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