MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ key_pressed()

MAYAFLUX_API Vruta::Event MayaFlux::Kriya::key_pressed ( std::shared_ptr< Core::Window window,
IO::Keys  key,
std::function< void()>  callback 
)

Creates an Event coroutine that triggers on specific key press.

Parameters
windowWindow to listen to
keyThe key to wait for
callbackFunction to call on key press
Returns
Event coroutine that can be added to EventManager

Example:

auto task = on_key_pressed(window, IO::Keys::Escape,
[]() {
// Handle Escape key press
});
void on_key_pressed(const std::shared_ptr< Core::Window > &window, IO::Keys key, std::function< void()> callback, std::string name)
Schedule a key press handler.
Definition Chronie.cpp:123

Definition at line 10 of file InputEvents.cpp.

14{
15 auto& promise = co_await GetEventPromise {};
16 auto& source = window->get_event_source();
17
18 Vruta::EventFilter filter;
19 filter.event_type = Core::WindowEventType::KEY_PRESSED;
20 filter.key_code = key;
21
22 while (true) {
23 if (promise.should_terminate) {
24 break;
25 }
26
27 co_await EventAwaiter(source, filter);
28 callback();
29 }
30}
Templated awaitable for accessing a coroutine's promise object.
std::optional< IO::Keys > key_code
std::optional< Core::WindowEventType > event_type
Filter criteria for window events.

References MayaFlux::Vruta::EventFilter::event_type, MayaFlux::Vruta::EventFilter::key_code, and MayaFlux::Core::KEY_PRESSED.

Referenced by MayaFlux::on_key_pressed().

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