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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Coroutine promise type for audio processing tasks with sample-accurate timing. More...
#include <Promise.hpp>
Inheritance diagram for MayaFlux::Vruta::audio_promise:
Collaboration diagram for MayaFlux::Vruta::audio_promise:Public Member Functions | |
| SoundRoutine | get_return_object () |
| Creates the SoundRoutine object returned to the caller. | |
Public Member Functions inherited from MayaFlux::Vruta::routine_promise< SoundRoutine > | |
| void | domain_mismatch_error (const std::string &awaiter_name, const std::string &suggestion) |
| std::suspend_always | final_suspend () noexcept |
| Determines whether the coroutine suspends before destruction. | |
| SoundRoutine | get_return_object () |
| T * | get_state (const std::string &key) |
| Retrieves a value from the state dictionary. | |
| std::suspend_never | initial_suspend () |
| Determines whether the coroutine suspends immediately upon creation. | |
| void | return_void () |
| Handles the coroutine's void return. | |
| void | set_state (const std::string &key, T value) |
| Stores a value in the state dictionary. | |
| void | unhandled_exception () |
| Handles exceptions thrown from within the coroutine. | |
Public Attributes | |
| DelayContext | active_delay_context = DelayContext::NONE |
| The active delay context for this coroutine. | |
| uint64_t | next_buffer_cycle = 0 |
| The buffer cycle when this coroutine should next execute Managed by BufferDelay awaiter. | |
| uint64_t | next_sample = 0 |
| The sample position when this coroutine should next execute. | |
| ProcessingToken | processing_token { ProcessingToken::SAMPLE_ACCURATE } |
| bool | sync_to_clock = true |
Public Attributes inherited from MayaFlux::Vruta::routine_promise< SoundRoutine > | |
| bool | auto_resume |
| Flag indicating whether the coroutine should be automatically resumed. | |
| uint64_t | delay_amount |
| Amount of delay requested by the coroutine. | |
| const ProcessingToken | processing_token |
| Token indicating how this coroutine should be processed. | |
| bool | should_terminate |
| Flag indicating whether the coroutine should be terminated. | |
| std::unordered_map< std::string, std::any > | state |
| Dictionary for storing arbitrary state data. | |
| const bool | sync_to_clock |
| Flag indicating whether the coroutine should synchronize with the audio clock. | |
Coroutine promise type for audio processing tasks with sample-accurate timing.
The promise_type is a crucial component of C++20 coroutines that defines the behavior of SoundRoutine coroutines. It serves as the control interface between the coroutine machinery and the audio engine, managing:
In the coroutine model, the promise object is created first when a coroutine function is called. It then creates and returns the SoundRoutine object that the caller receives. The promise remains associated with the coroutine frame throughout its lifetime, while the SoundRoutine provides the external interface to manipulate the coroutine.
This separation of concerns allows the audio engine to schedule and manage coroutines efficiently while providing a clean API for audio processing code.
Definition at line 197 of file Promise.hpp.