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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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Specialized InputNode for OSC messages. More...
#include <OSCNode.hpp>
Inheritance diagram for MayaFlux::Nodes::Input::OSCNode:
Collaboration diagram for MayaFlux::Nodes::Input::OSCNode:Public Types | |
| using | MessageCallback = std::function< void(const std::string &address, const std::vector< Core::InputValue::OSCArg > &arguments)> |
Public Member Functions | |
| void | on_message (MessageCallback callback) |
| Register callback for full OSC message access. | |
| OSCNode (OSCConfig config={}) | |
| void | restore_state () override |
| Restores the node's state from the last save Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call. | |
| void | save_state () override |
| Saves the node's current state for later restoration Recursively cascades through all connected modulator nodes Protected - only NodeSourceProcessor and NodeBuffer can call. | |
Public Member Functions inherited from MayaFlux::Nodes::Input::InputNode | |
| void | clear_input_flag () |
| Clear the new input flag without checking. | |
| const InputConfig & | get_config () const |
| double | get_current_value () const |
| Get the current smoothed value. | |
| std::vector< Core::InputValue > | get_input_history () const |
| Get input history (thread-safe copy) | |
| NodeContext & | get_last_context () override |
| Retrieves the last created context object. | |
| std::optional< Core::InputValue > | get_last_input () const |
| Get the most recent raw InputValue. | |
| double | get_target_value () const |
| Get the target value (before smoothing) | |
| bool | has_new_input () |
| Check if new input has arrived since last check. | |
| InputNode (InputConfig config={}) | |
| void | on_button_press (const NodeHook &callback) |
| Register callback for button press (0.0 → 1.0 transition) | |
| void | on_button_release (const NodeHook &callback) |
| Register callback for button release (1.0 → 0.0 transition) | |
| void | on_input (const NodeHook &callback) |
| Register callback for any input received. | |
| void | on_range_enter (double min, double max, const NodeHook &callback) |
| Register callback for entering a value range. | |
| void | on_range_exit (double min, double max, const NodeHook &callback) |
| Register callback for exiting a value range. | |
| void | on_threshold_falling (double threshold, const NodeHook &callback) |
| Register callback for threshold crossing (falling edge) | |
| void | on_threshold_rising (double threshold, const NodeHook &callback) |
| Register callback for threshold crossing (rising edge) | |
| void | on_value_change (const NodeHook &callback, double epsilon=0.0001) |
| Register callback for value changes. | |
| std::vector< double > | process_batch (unsigned int num_samples) override |
| Process a batch of samples. | |
| virtual void | process_input (const Core::InputValue &value) |
| Process an input value from a backend. | |
| double | process_sample (double input=0.0) override |
| Process a single sample. | |
| void | set_slew_rate (double rate) |
| void | set_smoothing (SmoothingMode mode, double factor=0.1) |
| void | while_in_range (double min, double max, const NodeHook &callback) |
| Register callback while value is in range. | |
| ~InputNode () override=default | |
Public Member Functions inherited from MayaFlux::Nodes::Node | |
| void | add_buffer_reference () |
| Increments the buffer reference count This method is called when a new buffer starts using this node to ensure proper lifecycle management. | |
| uint64_t | get_active_snapshot_context () const |
| Get the active snapshot context ID. | |
| const std::atomic< uint32_t > & | get_channel_mask () const |
| Retrieves the current bitmask of active channels using this node. | |
| uint32_t | get_frame_rate () const |
| std::span< const float > | get_gpu_data_buffer () const |
| Provides access to the GPU data buffer. | |
| virtual double | get_last_output () |
| Retrieves the most recent output value produced by the node. | |
| RoutingState & | get_routing_state () |
| Retrieves the current routing state of the network (non-const) | |
| const RoutingState & | get_routing_state () const |
| Retrieves the current routing state of the network. | |
| uint32_t | get_sample_rate () const |
| bool | has_active_snapshot () const |
| Check if node is currently being snapshotted by any context. | |
| bool | has_capability (NodeCapability cap) const |
| Query a single capability. | |
| bool | is_buffer_processed () const |
| Checks if the buffer has been processed. | |
| bool | is_gpu_compatible () const |
| Checks if the node supports GPU processing. | |
| bool | is_in_network () const |
| Sets whether the node is part of a NodeNetwork. | |
| bool | is_in_snapshot_context (uint64_t context_id) const |
| Check if currently in a snapshot context. | |
| bool | is_used_by_channel (uint32_t channel_id) const |
| Checks if the node is currently used by a specific channel. | |
| bool | mark_buffer_processed () |
| Marks the node as having been processed by a buffer. | |
| bool | needs_channel_routing () const |
| Checks if the network is currently in a routing transition phase. | |
| virtual uint8_t | node_capabilities () const |
| Declare which data shapes this node's context can produce. | |
| virtual void | on_tick (const NodeHook &callback) |
| Registers a callback to be called on each tick. | |
| virtual void | on_tick_if (const NodeCondition &condition, const NodeHook &callback) |
| Registers a conditional callback. | |
| void | register_channel_usage (uint32_t channel_id) |
| Mark the specificed channel as a processor/user. | |
| void | release_snapshot_context (uint64_t context_id) |
| Release snapshot context. | |
| virtual void | remove_all_hooks () |
| Removes all registered callbacks. | |
| void | remove_buffer_reference () |
| Decrements the buffer reference count This method is called when a buffer stops using this node to ensure proper lifecycle management. | |
| virtual bool | remove_conditional_hook (const NodeCondition &callback) |
| Removes a previously registered conditional callback. | |
| virtual bool | remove_hook (const NodeHook &callback) |
| Removes a previously registered callback. | |
| void | request_buffer_reset () |
| Requests a reset of the buffer state. | |
| void | request_reset_from_channel (uint32_t channel_id) |
| Requests a reset of the processed state from a specific channel. | |
| virtual void | reset_processed_state () |
| Resets the processed state of the node and any attached input nodes. | |
| void | set_frame_rate (uint32_t frame_rate) |
| virtual void | set_gpu_compatible (bool compatible) |
| Sets whether the node is compatible with GPU processing. | |
| void | set_in_network (bool networked) |
| Marks the node as being part of a NodeNetwork. | |
| void | set_sample_rate (uint32_t sample_rate) |
| bool | try_claim_snapshot_context (uint64_t context_id) |
| Attempt to claim snapshot context for this processing cycle. | |
| void | unregister_channel_usage (uint32_t channel_id) |
| Removes the specified channel from the usage tracking. | |
| virtual | ~Node ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
Protected Member Functions | |
| double | extract_value (const Core::InputValue &value) override |
| Extract a scalar value from an InputValue. | |
| void | notify_tick (double value) override |
| Notify callbacks (minimal for InputNode) | |
Protected Member Functions inherited from MayaFlux::Nodes::Input::InputNode | |
| void | update_context (double value) override |
| Update context after processing. | |
Protected Member Functions inherited from MayaFlux::Nodes::Node | |
| virtual void | reset_processed_state_internal () |
| Resets the processed state of the node directly. | |
Private Member Functions | |
| void | fire_osc_callbacks (const Core::InputValue::OSCMessage &osc) |
Private Attributes | |
| OSCConfig | m_config |
| std::optional< Core::InputValue::OSCMessage > | m_last_osc_message |
| std::vector< MessageCallback > | m_message_callbacks |
Additional Inherited Members | |
Public Attributes inherited from MayaFlux::Nodes::Node | |
| bool | m_fire_events_during_snapshot = false |
| Internal flag controlling whether notify_tick fires during state snapshots Default: false (events don't fire during isolated buffer processing) Can be exposed in future if needed via concrete implementation in parent. | |
| std::atomic< uint32_t > | m_modulator_count { 0 } |
| Counter tracking how many other nodes are using this node as a modulator. | |
| std::atomic< NodeState > | m_state { NodeState::INACTIVE } |
| Atomic state flag tracking the node's processing status. | |
Protected Attributes inherited from MayaFlux::Nodes::Input::InputNode | |
| InputConfig | m_config |
| InputContext | m_context |
Protected Attributes inherited from MayaFlux::Nodes::Node | |
| std::vector< NodeHook > | m_callbacks |
| Collection of standard callback functions. | |
| std::vector< std::pair< NodeHook, NodeCondition > > | m_conditional_callbacks |
| Collection of conditional callback functions with their predicates. | |
| uint32_t | m_frame_rate { 60 } |
| Frame rate for time-based processing, used for normalization. | |
| bool | m_gpu_compatible {} |
| Flag indicating if the node supports GPU processing This flag is set by derived classes to indicate whether the node can be processed on the GPU. | |
| std::vector< float > | m_gpu_data_buffer |
| GPU data buffer for context objects. | |
| double | m_last_output { 0 } |
| The most recent sample value generated by this oscillator. | |
| bool | m_networked_node {} |
| Flag indicating if the node is part of a NodeNetwork This flag is used to disable event firing when the node is managed within a NodeNetwork, preventing redundant or conflicting event notifications. | |
| uint8_t | m_node_capability { NodeCapability::SCALAR } |
| Bitmask of capabilities declared by this node. | |
| uint32_t | m_sample_rate { 48000 } |
| Sample rate for audio processing, used for normalization. | |
| bool | m_state_saved {} |
| tracks if the node's state has been saved by a snapshot operation | |
| uint32_t | m_timing_rate { m_sample_rate } |
| Current timing rate for the node, used for timing calculations (can be sample rate or frame rate) | |
Specialized InputNode for OSC messages.
Extracts scalar values from OSC message arguments. Address pattern filtering is handled by InputBinding::osc_address_pattern at the InputManager routing level. The node receives only messages that already matched its binding.
Supports typed argument callbacks for structured access to the full OSC message beyond the scalar output.
Example usage:
Definition at line 113 of file OSCNode.hpp.