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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| MAYAFLUX_API void MayaFlux::register_input_node | ( | const std::shared_ptr< Nodes::Input::InputNode > & | node, |
| const Core::InputBinding & | binding | ||
| ) |
Register an input node with specified binding.
| node | The InputNode to register |
| binding | Specifies what input the node wants |
Convenience wrapper for InputManager::register_node() on the default engine.
Definition at line 21 of file Input.cpp.
References get_input_manager(), and MayaFlux::Core::InputManager::register_node().
Referenced by MayaFlux::Creator::read_hid(), and MayaFlux::Creator::read_midi().
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