MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::GpuSync::ComputeOutNode Member List

This is the complete list of members for MayaFlux::Nodes::GpuSync::ComputeOutNode, including all inherited members.

clear_gpu_update_flag() overrideMayaFlux::Nodes::GpuSync::ComputeOutNodeinlinevirtual
compute_frame() overrideMayaFlux::Nodes::GpuSync::ComputeOutNodevirtual
ComputeOutNode(const std::shared_ptr< Buffers::VKBuffer > &buffer, size_t element_count)MayaFlux::Nodes::GpuSync::ComputeOutNode
create_context(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlineprotectedvirtual
get_channel_mask() constMayaFlux::Nodes::Nodeinline
get_element(size_t index) constMayaFlux::Nodes::GpuSync::ComputeOutNode
get_element_count() constMayaFlux::Nodes::GpuSync::ComputeOutNodeinline
get_gpu_buffer() constMayaFlux::Nodes::GpuSync::ComputeOutNodeinline
get_gpu_data_buffer() constMayaFlux::Nodes::Node
get_last_context()MayaFlux::Nodes::Nodeinline
get_last_output()MayaFlux::Nodes::Nodeinlinevirtual
get_readback_data() constMayaFlux::Nodes::GpuSync::ComputeOutNodeinline
is_gpu_compatible() constMayaFlux::Nodes::Nodeinline
is_used_by_channel(uint32_t channel_id) constMayaFlux::Nodes::Node
m_active_channels_maskMayaFlux::Nodes::Nodeprivate
m_callbacksMayaFlux::Nodes::Nodeprotected
m_conditional_callbacksMayaFlux::Nodes::Nodeprotected
m_element_countMayaFlux::Nodes::GpuSync::ComputeOutNodeprivate
m_fire_events_during_snapshotMayaFlux::Nodes::Node
m_gpu_bufferMayaFlux::Nodes::GpuSync::ComputeOutNodeprivate
m_gpu_compatibleMayaFlux::Nodes::Nodeprotected
m_gpu_data_bufferMayaFlux::Nodes::Nodeprotected
m_last_contextMayaFlux::Nodes::Nodeprotected
m_last_outputMayaFlux::Nodes::Nodeprotected
m_modulator_countMayaFlux::Nodes::Node
m_pending_reset_maskMayaFlux::Nodes::Nodeprivate
m_readback_dataMayaFlux::Nodes::GpuSync::ComputeOutNodeprivate
m_stateMayaFlux::Nodes::Node
needs_gpu_update() const overrideMayaFlux::Nodes::GpuSync::ComputeOutNodeinlinevirtual
notify_tick(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlineprotectedvirtual
on_tick(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
on_tick_if(const NodeHook &callback, const NodeCondition &condition)MayaFlux::Nodes::Nodevirtual
process_batch(unsigned int num_samples) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlinevirtual
process_sample(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlinevirtual
register_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
remove_all_hooks()MayaFlux::Nodes::Nodevirtual
remove_conditional_hook(const NodeCondition &callback)MayaFlux::Nodes::Nodevirtual
remove_hook(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
request_reset_from_channel(uint32_t channel_id)MayaFlux::Nodes::Node
reset_processed_state()MayaFlux::Nodes::Nodevirtual
reset_processed_state_internal()MayaFlux::Nodes::Nodeprotectedvirtual
restore_state()=0MayaFlux::Nodes::Nodepure virtual
save_state()=0MayaFlux::Nodes::Nodepure virtual
set_gpu_compatible(bool compatible)MayaFlux::Nodes::Nodeinline
unregister_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
~GpuSync() override=defaultMayaFlux::Nodes::GpuSync::GpuSync
~Node()=defaultMayaFlux::Nodes::Nodevirtual