MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::GpuSync::ComputeOutNode Member List

This is the complete list of members for MayaFlux::Nodes::GpuSync::ComputeOutNode, including all inherited members.

add_buffer_reference()MayaFlux::Nodes::Node
clear_gpu_update_flag() overrideMayaFlux::Nodes::GpuSync::ComputeOutNodeinlinevirtual
compute_frame() overrideMayaFlux::Nodes::GpuSync::ComputeOutNodevirtual
ComputeOutNode(const std::shared_ptr< Buffers::VKBuffer > &buffer, size_t element_count)MayaFlux::Nodes::GpuSync::ComputeOutNode
get_active_snapshot_context() constMayaFlux::Nodes::Nodeinline
get_channel_mask() constMayaFlux::Nodes::Nodeinline
get_element(size_t index) constMayaFlux::Nodes::GpuSync::ComputeOutNode
get_element_count() constMayaFlux::Nodes::GpuSync::ComputeOutNodeinline
get_gpu_buffer() constMayaFlux::Nodes::GpuSync::ComputeOutNodeinline
get_gpu_data_buffer() constMayaFlux::Nodes::Node
get_last_context() overrideMayaFlux::Nodes::GpuSync::ComputeOutNodeinlinevirtual
get_last_output()MayaFlux::Nodes::Nodeinlinevirtual
get_readback_data() constMayaFlux::Nodes::GpuSync::ComputeOutNodeinline
has_active_snapshot() constMayaFlux::Nodes::Node
is_buffer_processed() constMayaFlux::Nodes::Nodeinline
is_gpu_compatible() constMayaFlux::Nodes::Nodeinline
is_in_network() constMayaFlux::Nodes::Nodeinline
is_in_snapshot_context(uint64_t context_id) constMayaFlux::Nodes::Node
is_used_by_channel(uint32_t channel_id) constMayaFlux::Nodes::Node
m_active_channels_maskMayaFlux::Nodes::Nodeprivate
m_buffer_countMayaFlux::Nodes::Nodeprivate
m_buffer_processedMayaFlux::Nodes::Nodeprivate
m_buffer_reset_countMayaFlux::Nodes::Nodeprivate
m_callbacksMayaFlux::Nodes::Nodeprotected
m_conditional_callbacksMayaFlux::Nodes::Nodeprotected
m_contextMayaFlux::Nodes::GpuSync::ComputeOutNodeprotected
m_element_countMayaFlux::Nodes::GpuSync::ComputeOutNodeprivate
m_fire_events_during_snapshotMayaFlux::Nodes::Node
m_gpu_bufferMayaFlux::Nodes::GpuSync::ComputeOutNodeprivate
m_gpu_compatibleMayaFlux::Nodes::Nodeprotected
m_gpu_data_bufferMayaFlux::Nodes::Nodeprotected
m_last_outputMayaFlux::Nodes::Nodeprotected
m_modulator_countMayaFlux::Nodes::Node
m_networked_nodeMayaFlux::Nodes::Nodeprotected
m_pending_reset_maskMayaFlux::Nodes::Nodeprivate
m_readback_dataMayaFlux::Nodes::GpuSync::ComputeOutNodeprivate
m_readback_float_bufferMayaFlux::Nodes::GpuSync::ComputeOutNodemutableprotected
m_snapshot_context_idMayaFlux::Nodes::Nodeprivate
m_stateMayaFlux::Nodes::Node
m_state_savedMayaFlux::Nodes::Nodeprotected
mark_buffer_processed()MayaFlux::Nodes::Node
needs_gpu_update() const overrideMayaFlux::Nodes::GpuSync::ComputeOutNodeinlinevirtual
notify_tick(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlineprotectedvirtual
on_tick(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
on_tick_if(const NodeCondition &condition, const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
process_batch(unsigned int num_samples) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlinevirtual
process_sample(double) overrideMayaFlux::Nodes::GpuSync::GpuSyncinlinevirtual
register_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
release_snapshot_context(uint64_t context_id)MayaFlux::Nodes::Node
remove_all_hooks()MayaFlux::Nodes::Nodevirtual
remove_buffer_reference()MayaFlux::Nodes::Node
remove_conditional_hook(const NodeCondition &callback)MayaFlux::Nodes::Nodevirtual
remove_hook(const NodeHook &callback)MayaFlux::Nodes::Nodevirtual
request_buffer_reset()MayaFlux::Nodes::Node
request_reset_from_channel(uint32_t channel_id)MayaFlux::Nodes::Node
reset_processed_state()MayaFlux::Nodes::Nodevirtual
reset_processed_state_internal()MayaFlux::Nodes::Nodeprotectedvirtual
restore_state()=0MayaFlux::Nodes::Nodepure virtual
save_state()=0MayaFlux::Nodes::Nodepure virtual
set_gpu_compatible(bool compatible)MayaFlux::Nodes::Nodeinline
set_in_network(bool networked)MayaFlux::Nodes::Nodeinline
try_claim_snapshot_context(uint64_t context_id)MayaFlux::Nodes::Node
unregister_channel_usage(uint32_t channel_id)MayaFlux::Nodes::Node
update_context(double value) overrideMayaFlux::Nodes::GpuSync::ComputeOutNodevirtual
~GpuSync() override=defaultMayaFlux::Nodes::GpuSync::GpuSync
~Node()=defaultMayaFlux::Nodes::Nodevirtual