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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Extracted reflection information from compiled shader. More...
#include <ShaderFoundry.hpp>
Collaboration diagram for MayaFlux::Portal::Graphics::ShaderReflectionInfo:Public Attributes | |
| ShaderStage | stage |
| std::string | entry_point |
| std::optional< std::array< uint32_t, 3 > > | workgroup_size |
| std::vector< DescriptorBindingInfo > | descriptor_bindings |
| std::vector< PushConstantRangeInfo > | push_constant_ranges |
Extracted reflection information from compiled shader.
Definition at line 113 of file ShaderFoundry.hpp.