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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Extracted descriptor binding information from shader reflection. More...
#include <ShaderFoundry.hpp>
Collaboration diagram for MayaFlux::Portal::Graphics::DescriptorBindingInfo:Public Attributes | |
| uint32_t | set |
| uint32_t | binding |
| vk::DescriptorType | type |
| std::string | name |
Extracted descriptor binding information from shader reflection.
Definition at line 75 of file ShaderFoundry.hpp.