MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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MayaFlux::Portal::Graphics::DescriptorBindingInfo Struct Reference

Extracted descriptor binding information from shader reflection. More...

#include <ShaderFoundry.hpp>

+ Collaboration diagram for MayaFlux::Portal::Graphics::DescriptorBindingInfo:

Public Attributes

uint32_t set
 
uint32_t binding
 
vk::DescriptorType type
 
std::string name
 

Detailed Description

Extracted descriptor binding information from shader reflection.

Definition at line 75 of file ShaderFoundry.hpp.


The documentation for this struct was generated from the following file: