MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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MayaFlux::Nodes::Network::GpuFieldOperator Member List

This is the complete list of members for MayaFlux::Nodes::Network::GpuFieldOperator, including all inherited members.

accept(FieldTarget target, const Kinesis::FieldSource &source, uint32_t components)MayaFlux::Nodes::Network::GpuFieldOperatorprivate
apply_one_to_one(std::string_view param, const std::shared_ptr< NodeNetwork > &source)MayaFlux::Nodes::Network::NetworkOperatorinlinevirtual
bind(FieldTarget target, const Kinesis::DualVectorField &field, std::optional< uint32_t > cluster=std::nullopt)MayaFlux::Nodes::Network::GpuFieldOperator
bind(FieldTarget target, const Kinesis::DualSpatialField &field, std::optional< uint32_t > cluster=std::nullopt)MayaFlux::Nodes::Network::GpuFieldOperator
bind(FieldTarget target, const Kinesis::DualUVField &field, std::optional< uint32_t > cluster=std::nullopt)MayaFlux::Nodes::Network::GpuFieldOperator
bind(FieldTarget target, const Kinesis::TemporalVectorField &field, std::optional< uint32_t > cluster=std::nullopt)MayaFlux::Nodes::Network::GpuFieldOperator
bind(FieldTarget target, const Kinesis::TemporalSpatialField &field, std::optional< uint32_t > cluster=std::nullopt)MayaFlux::Nodes::Network::GpuFieldOperator
bind(FieldTarget target, const Kinesis::TemporalUVField &field, std::optional< uint32_t > cluster=std::nullopt)MayaFlux::Nodes::Network::GpuFieldOperator
binding_count() constMayaFlux::Nodes::Network::GpuFieldOperatorinline
build_spec() constMayaFlux::Nodes::Network::GpuFieldOperator
demands_full_vertex_restore() const overrideMayaFlux::Nodes::Network::GpuFieldOperatorinlinevirtual
get_field_config() constMayaFlux::Nodes::Network::GpuFieldOperatorinline
get_layout() constMayaFlux::Nodes::Network::GpuFieldOperatorinline
get_type_name() const overrideMayaFlux::Nodes::Network::GpuFieldOperatorinlinevirtual
get_vertex_binding() const noexceptMayaFlux::Nodes::Network::GpuFieldOperatorinline
GpuFieldOperator(Kakshya::VertexLayout layout, SpatialFieldConfig config={})MayaFlux::Nodes::Network::GpuFieldOperatorexplicit
invalidate()MayaFlux::Nodes::Network::GpuFieldOperatorprotected
m_bindingsMayaFlux::Nodes::Network::GpuFieldOperatorprivate
m_field_configMayaFlux::Nodes::Network::GpuFieldOperatorprivate
m_layoutMayaFlux::Nodes::Network::GpuFieldOperatorprivate
m_revisionMayaFlux::Nodes::Network::GpuFieldOperatorprivate
m_spec_cacheMayaFlux::Nodes::Network::GpuFieldOperatormutableprivate
m_stride_wordsMayaFlux::Nodes::Network::GpuFieldOperatorprivate
m_vertex_bindingMayaFlux::Nodes::Network::GpuFieldOperatorprivate
m_workgroup_sizeMayaFlux::Nodes::Network::GpuFieldOperatorprivate
needs_cluster_id() constMayaFlux::Nodes::Network::GpuFieldOperator
process(float dt) overrideMayaFlux::Nodes::Network::GpuFieldOperatorvirtual
query_state(std::string_view query) const overrideMayaFlux::Nodes::Network::GpuFieldOperatorvirtual
resolve_target(FieldTarget target) constMayaFlux::Nodes::Network::GpuFieldOperatorprivate
revision() const noexceptMayaFlux::Nodes::Network::GpuFieldOperatorinline
set_capture_growth(float growth)MayaFlux::Nodes::Network::GpuFieldOperator
set_cross_cluster(bool enabled)MayaFlux::Nodes::Network::GpuFieldOperator
set_density_saturation_count(float count)MayaFlux::Nodes::Network::GpuFieldOperator
set_parameter(std::string_view param, double value) overrideMayaFlux::Nodes::Network::GpuFieldOperatorvirtual
set_spawn_density_threshold(float threshold)MayaFlux::Nodes::Network::GpuFieldOperator
set_swallow_base_size(float size)MayaFlux::Nodes::Network::GpuFieldOperator
set_swallow_dim_factor(float factor)MayaFlux::Nodes::Network::GpuFieldOperator
set_swallow_growth_rate(float rate)MayaFlux::Nodes::Network::GpuFieldOperator
set_swallow_max_size(float size)MayaFlux::Nodes::Network::GpuFieldOperator
set_vertex_binding(uint32_t binding)MayaFlux::Nodes::Network::GpuFieldOperator
set_workgroup_size(uint32_t x)MayaFlux::Nodes::Network::GpuFieldOperator
store(FieldTarget, const Kinesis::FieldSource &, uint32_t, bool, std::optional< uint32_t > cluster)MayaFlux::Nodes::Network::GpuFieldOperatorprivate
unbind(FieldTarget target)MayaFlux::Nodes::Network::GpuFieldOperator
~GpuFieldOperator() override=defaultMayaFlux::Nodes::Network::GpuFieldOperator
~NetworkOperator()=defaultMayaFlux::Nodes::Network::NetworkOperatorvirtual