MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_one_to_one()

virtual void MayaFlux::Nodes::Network::NetworkOperator::apply_one_to_one ( std::string_view  param,
const std::shared_ptr< NodeNetwork > &  source 
)
inlinevirtual

Apply ONE_TO_ONE parameter mapping (per-point control)

Parameters
paramParameter name (e.g., "force_x", "color", "mass")
sourceSource network providing per-point values

Default implementation does nothing. Operators that support per-point control override this method.

Reimplemented in MayaFlux::Nodes::Network::GraphicsOperator, and MayaFlux::Nodes::Network::PhysicsOperator.

Definition at line 48 of file NetworkOperator.hpp.

51 {
52 // Default: no-op (operator doesn't support per-point control)
53 }