MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ demands_full_vertex_restore()

bool MayaFlux::Nodes::Network::GpuFieldOperator::demands_full_vertex_restore ( ) const
inlineoverridevirtual

True once at least one field is bound: the VertexFieldProcessor this operator drives writes pos += f in place, so the geometry producer must keep restoring the reference vertices every frame.

Reimplemented from MayaFlux::Nodes::Network::NetworkOperator.

Definition at line 566 of file GpuFieldOperator.hpp.

567 {
568 return binding_count() > 0;
569 }
size_t binding_count() const
Number of bound fields.