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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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explicit |
| layout | Vertex layout describing the record the shader will write. stride_bytes and every bound attribute's offset_in_vertex must be divisible by 4; construction fails loudly otherwise. |
| config | Spatial-field configuration read by NetworkGeometryBuffer's wiring: which of the spatial-hash / claim / density / population stages to build, plus their live-tunable values. Defaulted empty, meaning field displacement only. |
Definition at line 122 of file GpuFieldOperator.cpp.
References m_layout, m_stride_words, MF_ERROR, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, and MayaFlux::Kakshya::VertexLayout::stride_bytes.