MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ set_vertex_binding()

void MayaFlux::Nodes::Network::GpuFieldOperator::set_vertex_binding ( uint32_t  binding)

Descriptor binding index the vertex SSBO occupies.

Must match what the owning processor pushes. Default 0.

Definition at line 409 of file GpuFieldOperator.cpp.

410{
411 if (m_vertex_binding == binding)
412 return;
413 m_vertex_binding = binding;
414 invalidate();
415}
void invalidate()
Clear the cached spec and bump revision().

References invalidate(), and m_vertex_binding.

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