MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ store()

void MayaFlux::Nodes::Network::GpuFieldOperator::store ( FieldTarget  target,
const Kinesis::FieldSource &  source,
uint32_t  components,
bool  temporal,
std::optional< uint32_t >  cluster,
bool  parametric = false 
)
private

Store a binding after validation.

Definition at line 277 of file GpuFieldOperator.cpp.

284{
285 m_bindings.push_back({
286 .targets = target,
287 .source = source,
288 .components = components,
289 .temporal = temporal,
290 .cluster = cluster,
291 .parametric = parametric,
292 });
293 invalidate();
294}
void invalidate()
Clear the cached spec and bump revision().
Source source()
Begin a Source chain.
Definition Plot.hpp:127

References invalidate(), and m_bindings.

Referenced by bind(), bind(), and bind().

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