MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ set_points()

void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_points ( const std::vector< LineVertex > &  points)

Set all points at once.

Parameters
pointsVector of LineVertex data

Definition at line 115 of file TopologyGeneratorNode.cpp.

116{
117 m_points.reset();
118 for (const auto& pt : points) {
119 m_points.push(pt);
120 }
121
122 if (m_auto_connect) {
124 }
125
126 m_vertex_data_dirty = true;
127}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
void regenerate_topology()
Manually trigger connection regeneration.

References m_auto_connect, m_points, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty, and regenerate_topology().

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