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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_points | ( | const std::vector< LineVertex > & | points | ) |
Set all points at once.
| points | Vector of LineVertex data |
Definition at line 115 of file TopologyGeneratorNode.cpp.
References m_auto_connect, m_points, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty, and regenerate_topology().
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