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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::regenerate_topology | ( | ) |
Manually trigger connection regeneration.
Call this if auto_connect is false and you've made multiple changes.
Definition at line 220 of file TopologyGeneratorNode.cpp.
References MayaFlux::Kinesis::ProximityConfig::custom_function, MayaFlux::Kinesis::generate_proximity_graph(), MayaFlux::Kinesis::ProximityConfig::k_neighbors, m_connection_radius, m_connections, m_custom_func, m_geometry_dirty, m_k_neighbors, m_mode, m_points, m_positions, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty, MayaFlux::Kinesis::ProximityConfig::mode, MayaFlux::Kinesis::ProximityConfig::radius, and refresh_positions().
Referenced by add_point(), add_points(), clear(), remove_point(), set_connection_mode(), set_connection_radius(), set_k_neighbors(), set_points(), and update_point().
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