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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::vector<glm::vec2>* points |
Definition at line 19 of file GlyphOutline.cpp.
Referenced by MayaFlux::Nodes::GpuSync::PointCollectionNode::add_points(), MayaFlux::Nodes::Network::PhysicsOperator::apply_attraction_forces(), MayaFlux::Nodes::Network::PhysicsOperator::apply_forces(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::build_direct_connections(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::build_interpolated_path(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::build_vertex_buffer(), MayaFlux::Kinesis::compute_arc_length(), MayaFlux::Kinesis::compute_arc_length_table(), MayaFlux::Kinesis::compute_convex_hull_2d(), MayaFlux::Kinesis::custom_proximity_graph(), MayaFlux::Nodes::Network::PathOperator::extract_vertices(), MayaFlux::Nodes::Network::PhysicsOperator::extract_vertices(), MayaFlux::Nodes::Network::TopologyOperator::extract_vertices(), MayaFlux::Kinesis::gabriel_graph(), MayaFlux::Kinesis::generate_proximity_graph(), MayaFlux::Nodes::Network::PhysicsOperator::handle_boundary_conditions(), MayaFlux::Nodes::Network::PhysicsOperator::integrate(), MayaFlux::Kinesis::k_nearest_neighbors(), MayaFlux::Kinesis::minimum_spanning_tree(), MayaFlux::Kinesis::nearest_neighbor_graph(), MayaFlux::Kinesis::radius_threshold_graph(), MayaFlux::Kinesis::relative_neighborhood_graph(), MayaFlux::Kinesis::reparameterize_by_arc_length(), MayaFlux::Kinesis::sequential_chain(), MayaFlux::Nodes::Network::PhysicsOperator::set_parameter(), MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::set_points(), MayaFlux::Nodes::GpuSync::PointCollectionNode::set_points(), and MayaFlux::Kinesis::stroke_bounds().