|
MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
|
| void MayaFlux::Nodes::GpuSync::TopologyGeneratorNode::add_points | ( | std::span< const LineVertex > | points | ) |
Append several points, regenerating connections once.
| points | Points to append, oldest first. |
add_point() regenerates the graph on every call when auto_connect is set, which for the cubic modes makes building a graph point by point cost one rebuild per point. This pays for one.
Definition at line 85 of file TopologyGeneratorNode.cpp.
References m_auto_connect, m_geometry_dirty, m_max_points, m_points, MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty, points, and regenerate_topology().
Here is the call graph for this function: