MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ PointNode() [2/3]

MayaFlux::Nodes::GpuSync::PointNode::PointNode ( const PointVertex point)
explicit

Create point from PointVertex.

Parameters
pointInitial point data

Definition at line 16 of file PointNode.cpp.

18 , m_point_vertex(point)
19{
20 const auto& stride = sizeof(PointVertex);
21 set_vertex_stride(stride);
22 const auto& layout = Kakshya::VertexLayout::for_points(stride);
23
24 set_vertex_layout(layout);
25
26 resize_vertex_buffer(1, false);
27
29 "Created PointNode at position ({}, {}, {}), color ({}, {}, {}), size {}",
32}
#define MF_DEBUG(comp, ctx,...)
GeometryWriterNode(uint32_t initial_capacity=1024)
Constructor.
void set_vertex_layout(const Kakshya::VertexLayout &layout)
Set cached vertex layout.
void resize_vertex_buffer(uint32_t vertex_count, bool preserve_data=false)
Resize vertex buffer to hold specified number of vertices.
void set_vertex_stride(size_t stride)
Set vertex stride (bytes per vertex)
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.
static VertexLayout for_points(uint32_t stride=28)
Factory: Create layout for point primitives (position, color, size)

References MayaFlux::Nodes::PointVertex::color, MayaFlux::Kakshya::VertexLayout::for_points(), m_point_vertex, MF_DEBUG, MayaFlux::Journal::NodeProcessing, MayaFlux::Journal::Nodes, MayaFlux::Nodes::PointVertex::position, MayaFlux::Nodes::GpuSync::GeometryWriterNode::resize_vertex_buffer(), MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_layout(), MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_stride(), and MayaFlux::Nodes::PointVertex::size.

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