MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ set_vertex_layout()

void MayaFlux::Nodes::GpuSync::GeometryWriterNode::set_vertex_layout ( const Kakshya::VertexLayout layout)
inline

Set cached vertex layout.

Parameters
layoutVertexLayout describing attribute structure

Called internally or by GeometryBindingsProcessor to describe the semantic meaning of vertex data (positions, colors, normals, etc.)

Definition at line 225 of file GeometryWriterNode.hpp.

225{ m_vertex_layout = layout; }
std::optional< Kakshya::VertexLayout > m_vertex_layout
Cached vertex layout for descriptor binding.

Referenced by MayaFlux::Nodes::GpuSync::PointCollectionNode::compute_frame(), MayaFlux::Nodes::GpuSync::PointCollectionNode::PointCollectionNode(), MayaFlux::Nodes::GpuSync::PointCollectionNode::PointCollectionNode(), and MayaFlux::Nodes::GpuSync::PointNode::PointNode().

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